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  1. #11
    Quote Originally Posted by Zygmunt Molotch View Post
    roger that! it works! fast turn around
    How does the list format seem? Any more suggestions?
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  2. #12
    for this mod?

    uhm, non that I can think of beyond maybe splitting the field to lesser/greater madnesses?

    some players get really worried when they see "madness" although, to be fair, I've done that with the entry, so maybe not necessary

    I personally wouldn't use the 7 day rest thing, it's only the CHA modifier, as many other things could affect that, lesser restoration, druids, clerics, counciling, but others might utilise it!

  3. #13
    Quote Originally Posted by Zygmunt Molotch View Post
    for this mod?

    uhm, non that I can think of beyond maybe splitting the field to lesser/greater madnesses?

    some players get really worried when they see "madness" although, to be fair, I've done that with the entry, so maybe not necessary

    I personally wouldn't use the 7 day rest thing, it's only the CHA modifier, as many other things could affect that, lesser restoration, druids, clerics, counciling, but others might utilise it!
    I agree about the madness thing. Maybe I can make it toggle back and forth from greater to lesser.

    EDIT: v1.2.0 now has this and more
    sanity.jpg

    It's possible that users of versions before v1.2.0 might have upgrade issues. Message me if this happens and I will post steps to resolve.
    Last edited by bmos; July 16th, 2020 at 18:33.
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  4. #14
    v1.3.0 now has a button for rolling the applicable saving throw and allows copying afflictions between players with drag/drop.

    EDIT: v1.4.0
    • Use correct tag for 3.5E ruleset
    • Add tag to rolls so that users of the "Save versus Tags" extension can use effects to give bonuses against sanity saves. (IFTAG: sanitytracker; SAVE: #)
    • Add extension version to on-load announcement so users can more easily tell if they are up to date
    Last edited by bmos; August 4th, 2020 at 11:34.
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  5. #15
    v1.5 is released
    It's compatible with the new ruleset updates.
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  6. #16
    Suggestion for gitghub/spare time

    (from one of my players)

    since this is ultimately connected/reliant upon Horror Adventures

    within the sanity button window, perhaps there could be few other box fields with Corruption Type; Corruption Level; Manifestation Level and perhaps a list field like the Madness lists, for 'Manifestations'

    Corruption Type (is from a list sub pages of this page )
    Corruption Level runs from 0-3 (inclusive)

    Manifestation Level is story driven and usually increases manually, so need for automation on that
    Manifestations are unique to each Corruption Type, and should be manually entered, though, maybe one of us could make a xml with them all in like the upgraded maladies library module

    Food for thought...

    and thus turns it into Horror Adventures Extension, really

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