STAR TREK 2d20
  1. #1

    Lua API rebuilt with a new approach that should slightly improve UI delays.

    "slightly" was an understatement.

    Literally my biggest complaint with Unity right now, and everything is way more responsive now.

    Nice job, Smiteworks :-)

    Still a little sluggish paging through 20 pages of spells but not too bad now.

  2. #2
    Agreed! I was downright shocked at how fast things opened today.

  3. #3
    Quote Originally Posted by matjam View Post
    "slightly" was an understatement.

    Literally my biggest complaint with Unity right now, and everything is way more responsive now.

    Nice job, Smiteworks :-)

    Still a little sluggish paging through 20 pages of spells but not too bad now.
    I noticed the same improvement from previous FGU builds.

    If they can resolve the subwindow drawing I might be able to start using it!
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #4
    Quote Originally Posted by celestian View Post
    I noticed the same improvement from previous FGU builds.

    If they can resolve the subwindow drawing I might be able to start using it!
    Is this regarding extension compatibility?
    I did a couple searches for Unity subwindow and everything discussing it seemed to be related to extension development.

  5. #5
    I read this thread and then I decided to test it. When I was in PFRPG module opening items window was a slog. It's still not instant but it is SOOOOOO much faster!

  6. #6
    I was using FGU last night for about 6 hours converting a DDAL module and I was pretty happy that it didn't get slower, wasn't chewing 8GB ram, and I had access to all the core rulebooks loaded and it all felt super snappy.

    It's going to be hard to pull be back to classic now lol.

  7. #7
    Quote Originally Posted by bmos View Post
    Is this regarding extension compatibility?
    I did a couple searches for Unity subwindow and everything discussing it seemed to be related to extension development.
    This is a post regarding the issue. It's still outstanding.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in