Thread: Large list loading time
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July 7th, 2020, 21:58 #1
Large list loading time
Whatever you did in the update today, it MASSIVELY improved the loading time for large lists. My syrinscape library has a bit over 27,000 entries in it, and it loaded in under 4 seconds. It used to take 10 minutes or so.
thank you!!!For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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July 7th, 2020, 22:00 #2
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I was just coming here to say the same thing. It's a HUGE difference. Nice job!
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July 7th, 2020, 22:05 #3
Yep, same here. I dont want to jinx it but all my large data lists are being accessed way faster. Some of my NPC modules and Power modules for 4E was taking 5+ minutes to access. Now after module activation (which still takes some time) access to the data is about a second. Woohoo!
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July 7th, 2020, 22:16 #4
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July 7th, 2020, 22:56 #5
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It fixes the performance issues in the RMC ruleset also.
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July 7th, 2020, 23:50 #6
Problems? See; How to Report Issues, Bugs & Problems
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July 8th, 2020, 00:16 #7
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True but I consider it a slight improvement for each item so it adds up.
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July 8th, 2020, 01:01 #8
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July 8th, 2020, 04:15 #9
The game was a success and it was smooth. everything was opening quickly and no lag at all for my 5E game.
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July 8th, 2020, 14:59 #10
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Wow! This is so much nicer and faster! Whatever you changed definitely did the trick.
It had been so bad when we were using a lot of lists a couple weeks ago for a new campaign that I was about to suggest that the implementation felt like it was creating UI cells for every element and to try using a virtual list style approach instead. Interesting that it had been a LUA issue instead - I'll have to keep that in mind if I ever use LUA as a scripting layer in something.
Thank you so much for addressing this!
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