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  1. #1

    [extension] Advanced Weapon Damage Extension

    This extension is now on www.dmsguild.com 'Fantasy Grounds Advanced Weapon Damage'
    My other extensions can be found on www.dmsguild.com 'Bratch Nine'
    RULESET : 5E

    Thought I'd share the extension for advance weapon damage I've been developing for our campaigns..

    Its designed to apply 'effect' like features direct onto the damage of weapons, configured on the damage lines. It also configures of the weapon description damage line, when dropped into inventory.

    Support for one/two and off handed use, and weapon meta configuration for 'two weapon fighting' and 'dual wielder' tick boxes are provided.

    You can add things like 'type(dragon)' or 'size(>m)' style effect token next to the normal 'slashing,magic' on the weapon damage line config page.

    Support for 'versatile' is also added, and this token is used to select between normal and two handed use dice lines when selected for two handed use.

    The module to go with this has more information, and a couple of example weapons from LMoP to show the idea, and covers basic but more details about usage than this post.

    ( While I know I could configure effects for these, or even use the likes of advanced weapon effect extension, I feel lots of effect lines on a character gets in the way.. while a lot of weapons just fall into the 'does extra radiant damage to undead', so why have an character effect line for this, just have the weapon sort it out and pre-configured by the module/DM. )

    Feel free to check it out, use it, let me know if you spot anything odd that I need to fix. ( conflicts with other extensions/modules etc.. )

    As a bonus, I've just done a 'Spell Token' extension, that adds a 'token' space on the spell/power line. This allows the DM to add token to your character sheet for spells to show area effects ( tokens dont share very well... ) Once on the character sheet, they should sync to clients and you should be able to drag them as clients onto the map to mark and scale the area of effect for the spell. One of the players wanted to use the fantastic spell tokens available from the dmguild, I'm sure most people know the download...

    thanks, pete.

    To do,
    1. I'd like to change the parse code from 'or' style combination to 'and' style.
    2. Add extra logic to allow '(type(dragon) and size(>l)) or (effect(poisoned))'
    3. Maybe add the ability to cause 'heal' or 'save' type... less damage related effect.

    Known Bugs,
    1. none at the moment, just a space to edit if any are reported.
    Last edited by bratch9; November 20th, 2020 at 14:48.

  2. #2
    LordEntrails's Avatar
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    Thanks for sharing Sounds like a great contribution.

    I am starting to ask all community developers to consider making an explicit licensing statement on their work. It helps future community developers honor your wishes in regards to your work. Their is a discussion and some suggested licensing statements here; On Licensing & Distributing Community Content. Thanks for your contribution and considering adding a licensing statement to your post
    Last edited by LordEntrails; July 6th, 2020 at 18:04.

  3. #3
    I had a quick read of your link, and will think about adding a line, or a note to show intent..

  4. #4
    LordEntrails's Avatar
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    Quote Originally Posted by bratch9 View Post
    I had a quick read of your link, and will think about adding a line, or a note to show intent..
    Thanks, that's all I ask

  5. #5
    Cool extension dude ! Thanks for bringing this to FGs!

  6. #6
    Quote Originally Posted by vaughnlannister View Post
    Cool extension dude ! Thanks for bringing this to FGs!
    Let me know if you spot any issues, or make any cool items with the system..

  7. #7

  8. #8
    new release, not sure if my edit send out 'updated' emails..

    -pete


    Version 1.0.7

    - versatile now only on melee weapon.
    - added 'ranged' and '!ranged' for weapon damage line.
    - added 'power' and '!power' for weapon damage line.
    - added power on/off selection on character actions for weapons.

  9. #9
    Does the spell tokens extension work with Unity? I can't see where to drop the token but I may be blind.

    Thanks!

  10. #10
    Quote Originally Posted by TheoGeek View Post
    Does the spell tokens extension work with Unity? I can't see where to drop the token but I may be blind.

    Thanks!


    It should work with both FG nd FGU, I've attached images showing in both..

    You should be able to see a token circle ( depending on your desktop theme... ) between the spell information and spell shortcut.

    Just drag on a token from the assets sets, and this can then be placed into a map as needed.

    ( Note... sometimes DM is the only person with the assets to set these on your character sheet for you... but once set it should sync on the player side. )
    Attached Images Attached Images

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