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July 21st, 2022, 03:54 #131
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- Jun 2018
- Location
- Richardson, TX
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- 71
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July 21st, 2022, 09:39 #132
Advanced weapon damage extension does not use 'getPowerNode', I assume you getting this error from Advanced spell damage extension that does use this ?
if you can confirm this, please add a message into the correct forum so that I can track it better. ( And give an example of when it happens etc... and/or screen shots of what was configured in the spell/power. )
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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July 21st, 2022, 19:37 #133
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- Jun 2018
- Location
- Richardson, TX
- Posts
- 71
opps...yup...will do...
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July 21st, 2022, 19:53 #134
v2.4 released to correct for the ruleset parameter changes.
Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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March 27th, 2023, 21:36 #135
Hello Bmos, hello B9,
I have discovered an UI compatibility issue in-between B9's Advanced Weapon Damage and Bmos' Ammunition Manager extension. I have started a discussion here .
Nothing critical, but I wanted to post in both threads.
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March 27th, 2023, 23:07 #136
v2.7 release to try and deal with this conflict.
As I'm not sure on the usage of the ammunition extension, I can not say if this is not fully fixed or not. The load/unload images are gone, but not sure how to configure them to come back on a specific weapon and then to check all the loading/reloaded and recovery parts of the other extension.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 8th, 2023, 12:39 #137
v2.8 release to deal with this conflict with Ammunition Manager.
Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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February 13th, 2024, 22:29 #138
- Join Date
- Mar 2020
- Posts
- 4
Hi Pete,
thanks for this wonderful extension but I have a question: I know this is extension is about weapon DAMAGE but is there a possibility to include also the attack to the power feature?
I was thinking about the Hex Warrior feature where you can change the attack modifier to Charisma instead of Strength or Dexterity.
Kristian
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February 14th, 2024, 05:55 #139
This is built into FGU already by editing the spell feature/weapon feature on the action tab, under "DAMAGE, there is MULTI X STAT, you can change the STAT from BASE to whatever you think it should be.
If it's for attack , you can change that part where it say STAT under "ATTACK" from base to whatever.
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February 15th, 2024, 21:43 #140
- Join Date
- Mar 2020
- Posts
- 4
Hi MrDDT,
maybe it wasn't completely clear what i meant...
I know, that one can alter the STAT from Base to whatever for Damage and also for the Attack (see blue circle on screenshot).
But with the power option one can make this with just a click one one and the same weapon (red lines).
The question is whether there is an option to do the same with the Attack stat (green circle) without creating a new weapon...
Screenshot 2024-02-15 222843.png
Best Kristian
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