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  1. #11
    Did y'all update? Because I legit have no clue why its translating to 1d12 for you folks but even when I download it as a module from the forum and test it I always get 2d6.

  2. #12
    AHHH, That would it then. I made it specifically in Unity. I'll add that to the top post.

  3. #13
    I updated the community expansions thread to indicate that this is a FGU only module. Let me know if that changes.

  4. #14

    Join Date
    Jul 2020
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    Tarpon Springs, FL
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    How does one use this? Drop it in which folder?

  5. #15
    It's a module, so the modules folder in fantasy grounds. Then load it like any other module by activating it from the library.

  6. #16

    Join Date
    Jul 2020
    Location
    Tarpon Springs, FL
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    50
    Quote Originally Posted by MxWolfie192 View Post
    It's a module, so the modules folder in fantasy grounds. Then load it like any other module by activating it from the library.
    HOLY MOLLY! I was finally able to load and tinker with this Mod. WOW. Well done. I am loving it. I am editing a few minor bits to customize it to my campaign style and am thrilled with this tool. Smashing job.

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