Thread: Help with macros
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July 10th, 2020, 16:14 #21
Thanks for testing.
I forgot that precision is part of the special damage types list that gets added to the base damage type, not as a new damage clause.
So, for the OP, they just need a single effect: IFT: flat-footed; DMG: 1d4 precision and this will handle correctly for both the cat's jaws and claw attacks. Taking the following as the example (from page 215 of Core Rules):
Code:Melee [one-action] jaws (finesse), Damage 1d6 piercing Melee [one-action] claw (agile, finesse), Damage 1d4 slashing ... Special Your cat deals 1d4 extra precision damage against flatfooted targets.
Jaws: 1d6 piercing + 1d4 piercing, precision
Claw: 1d4 slashing + 1d4 slashing, precision
So, in this case, it's working well.
Thanks again for the sanity check MaxAstro, I've written thousands of lines of code in this ruleset and sometimes forget the details stuff I did a few months ago.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 10th, 2020, 17:24 #22
Totally understandable, Trenloe. I maintain a few thousand lines of code I've written as part of my job and honestly there are entire sections that I have no memory of writing.
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August 9th, 2020, 20:02 #23
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I know I'm a bit late but I didn't see, or even expect, that this question cropped up more than a single page of conversation! Thanks you so much Trenloe and MaxAstro!
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August 16th, 2020, 22:18 #24
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I have a player who is playing a swashbuckler and how would program
BLEEDING FINISHER [one-action] FEAT 8
FINISHER SWASHBUCKLER
Your blow inflicts profuse bleeding. Make a slashing or
piercing Strike with a weapon or unarmed attack that allows
you to add your precise strike damage. If you hit, the target
also takes persistent bleed damage equal to your precise
strike finisher damage.
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August 16th, 2020, 22:20 #25
Use the PERS effect to apply persistent damage.
See the effects page in the Wiki here: https://fantasygroundsunity.atlassia...PFRPG2+EffectsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 17th, 2020, 05:55 #26
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Does the "magic" damage type work like precision damage in FG? Like for adding weapon dice from magic weapons. It is supposed to increase the damage dice by (at least) 1 and be considered a magical attack
-Thanks
PS: So no, this isnt the way it seems to work. Tested against a Faceless stalker with a club with magic weapon on it, stopped the bludgeoning, let all the magic through. Tested the same weapon on a greater bargest, let all the magic die through, stopped the weapon die.
PPS: Got it to work by modifying Magic Weapon to use DMGTYPE:magic, so just an error in the way SR drag'n'drop module worksLast edited by EmptyOwl; August 17th, 2020 at 06:18.
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August 17th, 2020, 06:47 #27
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Ok, so now I am playing with the SHILLELAGH spell:
Shillelagh (Club); DMG: 1d6; DMGTYPE: magic; IFT: TYPE (aberration, extraplanar, undead); DMG: 1d6
I added the damage and dmg type before the conditional and it works great. It rolls 2 damage dice vs most monsters and 3 dice against undead and aberrations. The only weirdness is that no creature is actually listed as extraplanar, it is a subjective creature type. I cannot figure out how to add a type to a creature using an effect. How would I do this?
-Thanks!
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August 17th, 2020, 15:56 #28
I think you'll have do something like "celestial, monitor, fiend" instead.
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August 17th, 2020, 16:11 #29
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August 17th, 2020, 16:12 #30
You can't add a trait on the fly via effects. You can add a custom flag to the target and use that in an IFT clause.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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