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  1. #21
    Appreciate it, thank you.

  2. #22
    Pushed update to resolve the issues reported.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #23

  4. #24
    Quote Originally Posted by superteddy57 View Post
    Fixed latest reports and pushed a new update for the attack issues and a bug with attack numbers not showing up for NPCs from the modules.
    Hi, the fix kind of worked, but doesn't cover the word versions of the attack option (like if you click the word brawl, grapple or pistol, heavy on the left side of the combat area). I logged in chat what I was clicking to get what portrait result... hope this image is helpful.

    brp_update_test.jpg

    Also, it is still drawing a line through the middle of skills if you right click, create item, in the skill listing on a character sheet. Also provided an image, look at Ritual Magic.

    brp_update_skills.jpg

    I did these tests with the unaltered theme.

  5. #25
    Thank you for the report
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  6. #26

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    346
    Quote Originally Posted by esmdev View Post
    Also, it is still drawing a line through the middle of skills if you right click, create item, in the skill listing on a character sheet. Also provided an image, look at Ritual Magic.

    brp_update_skills.jpg

    I did these tests with the unaltered theme.
    Changing to one of the alternative themes that ships with FG (Wood etc.) solves problems like this so it seems that there are compatibility issues when using the original BRP theme and CoreRPG at the same time. Maybe a change from the original theme to one of those mentioned would be a short time fix?

  7. #27
    Quote Originally Posted by peterb View Post
    Changing to one of the alternative themes that ships with FG (Wood etc.) solves problems like this so it seems that there are compatibility issues when using the original BRP theme and CoreRPG at the same time. Maybe a change from the original theme to one of those mentioned would be a short time fix?
    I gave it a go, but unfortunately it didn't work.

    skills_simple_brown.jpg

    skills_simple_grey.jpg

    skills_wood.jpg

    It's not a show stopper but it does make new skills hard to read.

  8. #28
    You know, re-examining the skill images, it also puts a box around the base value in the official theme, which is an error.

    It doesn't do so in the general themes (brown, grey, wood), which is correct.

    So I guess technically that is another small bug, but only with the standard theme.

  9. #29
    Pushed update to fix double clicking on the attack names not linking to correct actor and also adjusted the underline on custom skills and numbers.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  10. #30
    Did a quick run through and looks good. Thanks.

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