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  1. #231
    damned's Avatar
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    Quote Originally Posted by devinlc View Post
    Hmmm....so when I create a new group myself no player can ever see it?

    In FGU for D&D 5e, my players can see all of my self-created groups.

    Maybe if they activate the BRP module then my self created groups will show up. I'll try that.
    Players see Groups in Modules that they have open. Campaign data is not sorted into groups for players.
    This is the same in 5E.

  2. #232
    Quote Originally Posted by damned View Post
    Players see Groups in Modules that they have open. Campaign data is not sorted into groups for players.
    This is the same in 5E.
    Interesting. Let me check my 5e with one of my players tomorrow and see what they can see.

    Regards,

    Devin

  3. #233

    Join Date
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    Lidingö, Sweden, Europe
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    There's something wrong with the code that supposed to update the per hit-location HP.

    To reproduce:
    1) Create a new vanilla (no extensions) BRP campaign
    2) Set the "Use hit locations" option to on
    3) Create a character
    4) Make a note of the HP per hit locations at the default HP value (10)
    5) Change CON and SIZ to 16 each. Max. Hit Points should now be 16.
    6) Check the HP per hit-location on the armor tab. There's no change, but it should be. For example the chest hit-location HP should be 7 but it's stuck at 4.
    Last edited by peterb; February 4th, 2024 at 14:30.

  4. #234
    Quote Originally Posted by devinlc View Post
    Interesting. Let me check my 5e with one of my players tomorrow and see what they can see.

    Regards,

    Devin
    So, it appears that any custom groups I create in any FGU module default to "Uncategorized" for my players. That's cool. I can work with that!

    Thanks for your help.

    Devin

  5. #235
    Quote Originally Posted by peterb View Post
    There's something wrong with the code that supposed to update the per hit-location HP.

    To reproduce:
    1) Create a new vanilla (no extensions) BRP campaign
    2) Set the "Use hit locations" option to on
    3) Create a character
    4) Make a note of the HP per hit locations at the default HP value (10)
    5) Change CON and SIZ to 16 each. Max. Hit Points should now be 16.
    6) Check the HP per hit-location on the armor tab. There's no change, but it should be. For example the chest hit-location HP should be 7 but it's stuck at 4.
    I will be checking this out, thank you for the report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Feature Request

  6. #236
    Pushed fix for hit location HP not being updated.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #237

    Join Date
    Mar 2009
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    Lidingö, Sweden, Europe
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    Yea, thanks, it works as intended now.

  8. #238
    Hello Again.

    I ran another session tonight and my players told me that they can't see most of the items on my Combat Tracker.

    Specifically, the players can see:

    1. Their character Portrait
    2. Their character Name
    3. Their DEX

    On the other hand, I as the GM can see:

    1. Their character Portrait
    2. Their character Name
    3. Their SR
    4. Their DEX
    5. Their HP
    6. Their WND
    7. Their PP

    It would be very helpful if the players could see the player SR, HP, WND, and PP like I can see them. Is that possible?

    Regards,

    Devin

  9. #239

  10. #240
    Quote Originally Posted by damned View Post
    The players use their Charsheet. The CT is meant as an Admin tool.
    Fair enough. I just know in 5e FGU my players can see their own HP and wounds on the CT and there are options in the options tab there to show or hide them from the players.

    Regards,

    Devin

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