Thread: Problems / Bugs with BRP?
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February 21st, 2024, 00:20 #251
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- Apr 2023
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Devin,
Instead of typing I have found if the name of the character is selected on the combats tracker (As in it is their turn to act) if you click the particular effect button, it gives it to them.
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February 21st, 2024, 01:10 #252
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OK. Cool. That is a workaround. Thank you. It does force one to basically go out of initiative order to apply it to the target and then remember whose turn it was to act, but since BRP doesn't usually have a lot of foes at one time (unlike higher level D&D combats) I can certainly live with it as is.
Devin
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March 8th, 2024, 07:36 #253
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So, option A can already be utilized currently. Just letting people know in case they have the same issue I did. You can select CUSTOM as your hit location type and then add a location and call it "General Hit Points" and give it the full hp of the PC. Then, when the PC takes damage only to its general hp, you can mark the wound on that location. And, if you set the Melee and Missile D20 ranges to 100 for this phantom hit location, it will move it to the bottom of the hit location chart. Works pretty well!
Regards,
Devin
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March 9th, 2024, 00:21 #254
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- Feb 2021
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Getting this error message in fantasy grounds whenever i click on an NPC
[Error] Window: Control (cohorts) anchoring to an undefined control (contentframe) in windowclass (nps)
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March 9th, 2024, 02:01 #255
Supreme Deity
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- Mar 2007
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That control and window class are not defined in the Basic Role Playing game ruleset provided through the FG store. Do you have any extensions running?
Regards,
JPG
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March 10th, 2024, 04:08 #256
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When you adjust an NPC's power points whether on the combat tracker or their sheet it also lowers their POW score. Therefore, there's no way to track power point usage without also lowering an NPC's permanent POW stat, which isn't how it is supposed to work. POW should basically set the max PP or be an autonomously entered field. Can this be fixed?
Regards,
DevinLast edited by devinlc; March 10th, 2024 at 06:06.
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March 10th, 2024, 06:53 #257
Pushed a hotfix. This will decouple the stat from the PP box and when a NPC is added to the ct, it will copy the POW to this box and reducing the number wont' change the stat anymore.
Dominic Morta
Ruleset Developer
Smiteworks
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March 10th, 2024, 22:01 #258
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March 28th, 2024, 22:26 #259
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Hello.
Question. If I wanted to change the label of the Power category "Mutations" to "Miracles", what file would I edit? I checked the various .lua and .xml files in the Basic Roleplaying.pak and while I find many references to "PowerType", I cannot find anywhere the actual types are stored.
Thanks,
Devin
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March 29th, 2024, 02:31 #260
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