Thread: Problems / Bugs with BRP?
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May 5th, 2021, 21:29 #71
Thanks for the reports and information to find the rules in the book. I don't get to play BRP and any help to clarify rules is a huge help.
Dominic Morta
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May 5th, 2021, 22:04 #72
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Double clicking on skill name does not yield the level of success
I noted that if you double click on a skill name the roll does not yield the level of success.
I implemented a fix by doing the following:
In record_char_skills.xml I inserted a script in the string field 'label':
Code:<stringfield name="label"> <anchored height="20"> <left anchor="left" offset="15" /> <top anchor="top" offset="5" /> <right anchor="right" offset="-83" /> </anchored> <font>sheetlabelmini</font> <keyeditframe> <name>shadelinesmall</name> <offset>0,3,0,0</offset> </keyeditframe> <script> function onDragStart(button, x, y, draginfo) return window.action(draginfo); end function onDoubleClick(x, y) window.rollDice(); end </script> <!-- lookup test --> <lookup>Skills</lookup> <script file="scripts/lookuphandler.lua"/> </stringfield>
Code:function action(draginfo) local nodeChar = windowlist.window.getDatabaseNode(); local rActor = ActorManager.resolveActor(nodeChar); local rAction = {}; rAction.totalskill = total.getValue(); rAction.label = label.getValue(); ActionSkill.performRoll(draginfo, rActor, rAction); return true; end function rollDice() action(); end function dragDice(button, x, y, draginfo) if draginfo.getCustomData() then --[[ nothing to do, already set up --]] else -- make this a special type to allow skill chances to change draginfo.setType("BRPSkillRoll"); return action(draginfo); end end
/Peter
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May 5th, 2021, 22:06 #73Dominic Morta
Ruleset Developer
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May 5th, 2021, 22:15 #74
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The first output is from double-clicking on the skill name and the second one after double-clicking on the skill value.
skill_label_roll.png
/Peter
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May 5th, 2021, 22:37 #75Dominic Morta
Ruleset Developer
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May 12th, 2021, 15:45 #76
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Thanks for the fixes that were released yesterday.
However, something strange is going on with the missile damage bonus. See the image below. The chat windows message says it's rolling a 1d2 for the damage bonus but the actual dice used is 1d4.
missile_damage.png
Basic Roleplaying: the Chaosium Roleplaying System (v2021-05-10)
Core RPG ruleset (v2021-05-11) for Fantasy Grounds
/PeterLast edited by peterb; May 12th, 2021 at 15:54.
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May 12th, 2021, 16:01 #77Dominic Morta
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May 12th, 2021, 16:11 #78
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OK. But the intended range, when the damage bonus is 1d4, is 1 to 2 for missiles and as you can see in the image (case 1 and 3) it return both 3 and 4 and that is not supposed to happen. I also tested with a 1d6 damage bonus, where the range should be 1 to 3 but the rolled range is 1 to 6. I made very sure that the weapon type was "Missile" so that there would be no mix up.
This image is a screen-shot from the Old Basic Roleplaying ruleset:
missile_damage_old_brp.png
/PeterLast edited by peterb; May 12th, 2021 at 16:22.
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May 12th, 2021, 16:22 #79
Ah, ok. Sorry missed that. I'll see why it's not doing the other die types.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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May 12th, 2021, 16:28 #80
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