Thread: Problems / Bugs with BRP?
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November 23rd, 2023, 20:09 #181
To clarify point 1 it's on applying damage that the target clears.
And I agree it's annoying."Baseball isn't just a game, it's a metaphor for life. We dress alike, we follow the rules, we run in circles, there are winners and losers, and suddenly it,s over." Bizarro
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November 25th, 2023, 02:09 #182Dominic Morta
Ruleset Developer
Smiteworks
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November 25th, 2023, 08:11 #183
Ok, the new setup is pushed on the TEST server if you want to give it a try before it goes LIVE.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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December 5th, 2023, 21:56 #184
- Join Date
- Sep 2018
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- New Hampshire
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Thanks!
I am now entering PC sheets into the system and will let you know what I find in this post (which I will edit so that it is all in one post):
1. When you change a skill's base value, it doesn't keep it when you close FGU and reopen it. For example, I create a new PC and change the starting value of Language, Own from 0 to 70 (which might be INT x 5). With a +3% category bonus, my skill is 73. If I then close the character sheet and close FGU, when I reopen it, the Language, Own starting value reverts to 0 and the total skill value reverts to 3. Of course, I can work around this by including the starting value in the middle skill box, but it would be nice, since the system lets you change starting values, if those changes stuck. Interestingly, if I create a NEW skill (like Intimidate) and drag it onto the Skills tab and assign a new starting value for it, it does stay, even after I quit and restart FGU. So, this problem really only seems to occur with skills that start on the Skill tab but have an option to change the starting value.
2. If you right click on the Main tab under melee weapons it adds a line just fine. But if you right click on the Main tab under missile weapons, it adds a line to the melee weapons section. We should be able to add a line to the missile weapons section.
3. On the Power tab, the actual section for powers can hold exactly 6 powers before it has to start scrolling through them. Meanwhile, the section above it (which seems to only have 2 spaces to fill out on 1 line) is almost as large and the Character Failings section below the Powers section takes up more than half of the page. It seems like the top section should be 1 line high and the failings section should be much much smaller and, therefore, the powers section could be much bigger. I'd really like that, as I have wizard and sorcerer PCs who won't be able to fit all of their spells in this small section.Last edited by devinlc; Yesterday at 02:49.
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December 5th, 2023, 22:08 #185
I can verify it. I'll look into it. I also checked the group bonus and not sure how it was intended to work. I can't edit it to update the skill category bonus. I can look into that too if anyone thinks this is not working as intended.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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Today, 07:36 #186
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- Mar 2009
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- Lidingö, Sweden, Europe
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- 322
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Today, 11:00 #187
Thanks, that's what I needed to understand.I was about to rip it apart. I'll look over the other reported issues and see if I can get those working.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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