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  1. #11

    Join Date
    Mar 2014
    Location
    Staffordshire, UK
    Posts
    183
    Had a quick check and yes it does appear to work without errors.

    Many thanks.
    Ultimate License
    UK Time Zone (GMT/BST)
    DM'ing since 1977 (Basic D&D)
    Currently Playing:
    Storm King's Thunder 5E Campaign
    Tales from the Yawning Portal 5E Campaign
    Rise of the Runelords Pathfinder 1e
    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It

    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
    Waterdeep: Mad Mage 5E Campaign
    Ghosts of Saltmarsh 5E Campaign
    The Blight 5E Campaign

  2. #12
    Well it took longer than expected due to me not paying attention to my setup. So I am sorry for the delay. Just keep me informed if you see any other game breaking bugs.
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #13

    Join Date
    Jan 2014
    Location
    California
    Posts
    899
    So, we decided to do a quick combat test this evening. It didn't work out very well.

    The chat window uses the token for one of the characters for all the character attack actions. It correctly uses the correct token for skill tests from the skill tab, and even attack tests from the skill tab, just not the main tab. Also it doesn't use a token at all if you do a grapple.

    All of these are the same character making example rolls.

    brp_chat_screen.png

    Also, we dropped the server and did a quick test without the theme and it did the same thing...

    brp_chat_screen_notheme.png

    In addition to this, when an NPC successfully hits a PC it doesn't apply damage to the combat tracker, but it does so if a PC hits an NPC.

    EDIT: I should add that this was in FG classic.

    EDIT2: We tested it with FG Unity and it did the same thing.
    Last edited by esmdev; July 31st, 2020 at 04:25. Reason: More information, corrected skill tab tests.

  4. #14
    Thank you for the report. I will be investigating what is causing it.
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #15

    Join Date
    Jan 2014
    Location
    California
    Posts
    899
    Quote Originally Posted by superteddy57 View Post
    Thank you for the report. I will be investigating what is causing it.
    Hi. I looked through the campaign directory info, and the token being used for attacks (for everyone) is id-00001 (and the first character in the db.xml).

  6. #16
    Not sure why that is doing that. Thanks for the heads up.
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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