Joshua Stream Pre
Page 9 of 9 First ... 789
  1. #81
    Using Classic. Draging skills from the Alphabetical Skills List into the skills tab (for example, Firearm and Melee Weapon). The new additions do not stay in the character sheet after returning to launcher or exiting the program. I'd like to keep such skills both in the main tab and the skills tab, for accounting purposes. Thank you!

  2. #82

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    194
    I can verify this behavior. I dragged "shield" and "martial arts" from the Alphabetical Skills List (in the rules module) to a character sheet in Classic, Unity and in a 2017 version of the ruleset. In all cases the "shield" skill was saved and stayed but "martial arts" did not. Do note there is a difference between the skills. Martial arts is a "sub-label" skill while "shield" is a "normal" skill. It would appear that sub-label skills that are dragged onto the character sheet are not properly stored or saved.

  3. #83
    Ok, thank you for the report. I'll have a look and see what it is doing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Fridays Pre

Log in

Log in