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September 26th, 2022, 11:04 #131
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September 26th, 2022, 22:08 #132
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- Mar 2012
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FYI, players agency has known conflicts with the 2E ruleset overall. So while this issue might be fixed, it wouldn’t be surprising to continue to run into them over time.
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September 27th, 2022, 00:43 #133
I can stomach armor taking damage from fireball, ice storm, lightning bolt etc... but for some reason magic missile is the one that I see the most and it conceptually doesn't fit like the rest do for me for some reason. Perhaps I am the only one with this OCD challenge; no worries Sterno but thank you for responding.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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September 27th, 2022, 15:37 #134
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September 27th, 2022, 17:48 #135
I originally had it ignoring "force" damage completely because of the Magic Missile issue but I ran into some other spells (maybe some of the Bigby's spells? I can't remember) where armor seemed like it should apply, so it became more about "armor shouldn't work for magic missile" rather than "armor shouldn't work for all force damage", and unfortunately, I can really only code it to a damage type rather than a specific spell.
I could add a toggle for Force damage the same way I have it for Radiant/Necrotic though.
Alternately, as a hack, change the type of damage on Magic Missile to "psychic" and it won't get soaked (and I'm guessing unlikely to trigger any player immunities either, since I don't think there are too many items out there that reduce or give immunity to psychic damage.)Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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September 27th, 2022, 22:27 #136"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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October 9th, 2022, 14:13 #137
At some point, the underlying code in CoreRPG changed around how I determined if someone was an NPC or not, breaking AC for PCs unless the "Adjust NPC AC for items and abilities" was on. That has now been fixed and pushed.
I forgot to update the extension version # on the extension before I pushed it to Forge, so it'll still say version 1.21.Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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October 20th, 2022, 07:10 #138
- Join Date
- Dec 2017
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Looks like a new series of bugs...
Running into the following errors without any other extensions loaded in a fresh campaign
[10/20/2022 12:25:57 AM] MEASURE: RULESETS LOAD - 9.1363114 - 2E
[10/20/2022 12:25:57 AM] [ERROR] template: Unrecognized merge attribute (replace) for template (button_charinitdelay), skipped. [2ePlayerOption] [campaign/template_po.xml]
[10/20/2022 12:25:57 AM] [ERROR] template: Unrecognized merge attribute (replace) for template (button_charinit), skipped. [2ePlayerOption] [campaign/template_char.xml]
[10/20/2022 12:25:57 AM] [ERROR] template: Unrecognized merge attribute (replace) for template (button_charinitdelay), skipped. [2ePlayerOption] [campaign/template_char.xml]
[10/20/2022 12:25:57 AM] [ERROR] template: Unrecognized merge attribute (replace) for template (number_actions_init), skipped. [2ePlayerOption] [campaign/template_char_adnd.xml]
[10/20/2022 12:25:57 AM] [ERROR] template: Unrecognized merge attribute (replace) for template (actions_attack), skipped. [2ePlayerOption] [campaign/template_char_adnd.xml]
[10/20/2022 12:25:57 AM] [ERROR] template: Unrecognized merge attribute (replace) for template (list_ctbox_client), skipped. [2ePlayerOption] [ct/template_ct.xml]
This is from a fresh campaign with no other extensions loaded.
Scoot
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October 20th, 2022, 15:03 #139
From those error messages, it sounds like the underlying UI code in either the 2E ruleset or CoreRPG that I place some UI elements on top of changed significantly.
Thanks for the report. I'll take a look and see if I can get it fixed soon.Last edited by Sterno; October 20th, 2022 at 15:20.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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October 20th, 2022, 15:50 #140
Version 1.22
Fixed some syntax issues with template code that seems to have changed and caused them to start erroring.Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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