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June 1st, 2023, 00:22 #191
- Join Date
- Aug 2022
- Posts
- 160
good lord = thank you ssotact1
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June 2nd, 2023, 05:26 #192
- Join Date
- Feb 2021
- Posts
- 12
So I stripped it down to just player options and it's still showing the debug. if I disable show debug messages in chat it goes away. i do not have anything but the 2e options extension active.
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June 2nd, 2023, 05:41 #193
- Join Date
- Apr 2018
- Posts
- 42
Hi Atru1n,
I did a search for "Extension Debug (GM)" in both the 2e ruleset folders and the 2e Options folders, and nothing came up. The error has to be coming from some other source. Unfortunately I've never seen that error before.
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June 2nd, 2023, 05:51 #194
- Join Date
- Feb 2021
- Posts
- 12
I created a new campaign, loaded only the 2e options extension, and loaded only the phb dmg and monster manual. and enabled the show debug messages "chat"
and
and I'm still getting it. Could it be corruption in FGU itself? Should i back up my campaign and other important files, uninstall and deleted all data, and reinstall?
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June 6th, 2023, 01:04 #195
Did some more looking at that message is coming from my extension. I was thrown off by the (GM) bit, but that's because your username is "GM".
There are plenty of debug messages that get logged (if you turn on the logging) that don't necessarily mean there's an error. I'm unclear if you're seeing a problem with how things are working, or are just annoyed by the debug messages. If it's just the latter, then disable the messages.Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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June 6th, 2023, 05:08 #196
- Join Date
- Feb 2021
- Posts
- 12
So originally this debug message was in relations to an issue with AC. when "adjust npc ac for items and abilities" is on the ac of the PC is calculated at the proper amount. when its off its calculated at 10 regardless of what pc it is or what their actual AC is.
Capture.JPG
First attack is with "adjust npc ac for items and abilities" On
Second two are with it off against two different PCs
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June 27th, 2023, 20:49 #197
Is there any chance the attack output could be changed to comply with what would automatically call the appropriate Sound Set for hits and misses in combat?
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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July 18th, 2023, 16:57 #198
- Join Date
- Feb 2012
- Posts
- 131
When I enable this extension, it seems that enemies always hit PC on a 10 (AC). I disabled all other extensions and still have this problem. Is it only me? What can I do to fix it please?
Last edited by amanwing; July 27th, 2023 at 15:29.
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August 9th, 2023, 07:01 #199
- Join Date
- Apr 2018
- Posts
- 35
I've recently tried out the Hearth Theme which is darker and applied the Light Font from Chat Aesthetics and, whilst it mostly seems to be fine, the speeds of characters are marked in black text regardless.
https://media.discordapp.net/attachm...1454/image.png
Is there any way I can edit this to adjust it?
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January 11th, 2024, 17:09 #200
Just wanted to let everyone know SpencerG has taken over maintenance of this extension, and ownership in Forge has been transferred to him.
Thanks, SpencerG!Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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