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July 14th, 2020, 04:47 #21
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- Apr 2020
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- 5
^^^ Same.
It's been a regular frustration for my group for weeks now. I can't seem to figure out what the issue is. Everyone is updated, server goes live, and I'm even hosting it LAN. (Cloud had the same issues, but even worse for me). It was kinda insane, dice rolls would freeze the game long enough to grab a drink and come back. Several times, just clicking the map or advancing the combat tracker would make the application totally unresponsive. Things were just lagging behind so poorly. I really want this to work, because I personally enjoy the application a lot, but my players are getting very frustrated in combat encounters.
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July 14th, 2020, 05:11 #22
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 14th, 2020, 06:35 #23
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- Apr 2020
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Good suggestions. I'd actually ascertained this potential solve by reading the forums already. I don't have any extensions (including the fonts, etc. that people forget are extensions), all users are updating prior to session, and the only module I've loaded is the one in active play. It's not always the same issue. Some sessions have disconnecting issues, others have latency problems like this one. I'm not sure what a "fair benchmark" of performance looks like though for average users. If an average session is 3 hours of game play with 4-5 users and no disconnects during game play, or latency crashes, I'm under performing. However, if that's just the state of the beta right now, there's not much to be done, but wait for improvements. I'll track my logs for my next session and post them to support on the forums.
One consistent issue that's always happened is a lag every time a player joins the server. This has happened to me on both cloud and LAN, so I suspect it may be an issue with FGU at the moment.
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July 14th, 2020, 08:38 #24
One user recently reported big lags and tracked it down to a very large XML file in their campaign moduledb directory. All of those GMs who have experienced recent lockups like mentioned in this thread, please post a screenshot of your <FG app data>\campaign\<your campaign name>\moduledb directory for the campaign having issues (showing file details so that the file size can be seen). Get to <FG app data> by clicking the folder icon in the top left of the FG window before loading a campaign.
Last edited by Trenloe; July 14th, 2020 at 08:51.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 14th, 2020, 09:40 #25
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July 14th, 2020, 09:44 #26Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 14th, 2020, 10:26 #27
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db.xml in the campaign folder is ~9 MB.
I am hopeful that next session will be vastly improved as we identified a player with an old Updater that wasn't able to update it self and had him reinstall FGU entirely, which fixed his inability to connect to me through the server browser. In fact, I'm going to ask everyone to check the version of their Updater before it starts.
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July 14th, 2020, 10:44 #28
That's a little bit larger than average, but not massively so. What are the types of data stored in the db.xml file with a lot of records? Is it PC character sheets, NPCs, etc.?
The reason I'm asking about this is that FG auto saves the campaign and moduledb database every 5 minutes. If it has a lot of data to save this might cause the GM instance to become overloaded for a few second. I know 9MB doesn't sound like a lot, but it's basically a dump of what's in memory into a FG XML file - with many, many records this could have a processing hit as FG converts the data in memory into XML files with tens of thousands of lines.
I'm not saying this is the issue, but it's worth looking at and considering...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 14th, 2020, 12:49 #29
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- Mar 2020
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Its definitely not limited to those with larger .xml files. In both my campaigns, all the .xml files are 10s to hundreds of KB only, and it still happens.
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July 14th, 2020, 23:24 #30
Supreme Deity
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I'll probably need a copy of the logs immediately when the issue happens for both the GM and player. Also, I'll need a copy of the campaign folder. See this post for more information on the data I need:
https://www.fantasygrounds.com/forum...read.php?59982
Regards,
JPG
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