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Thread: Shops

  1. #21
    That fixed it.......it is working or at least it is now an option.....thanks for the great help with my lack of understanding how to turn on an effect....

  2. #22
    It is working.....very kewl....!!! I will have fun with this one.....thanks again!

  3. #23
    Got it! This is Great!, What about going the other way Selling?
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt at the stake as changelings in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  4. #24
    Some suggestions to improve it even more:

    - A sell tab, so we don't need to switch between party sheet and this mod.
    - Some integration with tables. It would be perfect if there was a way to create a random shop with just a story template that would already create the store with its inventory.
    - A description tab, so we can fill some details about the shop.
    - The merchant's own gold, so the players have a limit of what they can sell in more hardcore/realistic campaigns.
    "A saint does what is right. A leader does what is necessary."

  5. #25
    deer_buster's Avatar
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    Starfinder

    Created a new shop
    Added 3 types of Serum of Healing
    Changed Markup to 1.1 (prices updated to reflect)
    Shared shop with player
    Player added 10 of one type of item to cart, cart price didn't update
    Clicked buy, and no credits were deducted and 9 items came into inventory, and then a single item in another line.

    Images included from player's perspective.

    Let me know if you have any questions.
    Attached Images Attached Images
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    Ruleset and Extension Developer
    Help support me: https://www.patreon.com/user?u=39348495

  6. #26
    mattekure's Avatar
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    Quote Originally Posted by deer_buster View Post
    Starfinder

    Created a new shop
    Added 3 types of Serum of Healing
    Changed Markup to 1.1 (prices updated to reflect)
    Shared shop with player
    Player added 10 of one type of item to cart, cart price didn't update
    Clicked buy, and no credits were deducted and 9 items came into inventory, and then a single item in another line.

    Images included from player's perspective.

    Let me know if you have any questions.
    Can you share a screenshot of the items definition? The Cart price not updating and how it appears in the screenshots, it seems like the currency type is not defined in the item record. Is the price field just a number like "1234" or does it specify the currency type like "1234 Credits". From what I can see it appears to not have anything but a number which this extension doesnt account for.

    For the item transfer, I'll take a closer look into it. I had that issue previously and I thought I got it all resolved, but it appears there may be cases where it comes back.

  7. #27
    deer_buster's Avatar
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    It would only be a number because there is only 1 currency. Credits (although Credits and UPB are interchangeable in practice, prices are always listed in Credits)
    Attached Images Attached Images
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    Ruleset and Extension Developer
    Help support me: https://www.patreon.com/user?u=39348495

  8. #28
    mattekure's Avatar
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    Quote Originally Posted by deer_buster View Post
    It would only be a number because there is only 1 currency. Credits (although Credits and UPB are interchangeable in practice, prices are always listed in Credits)
    Hmm, that complicates things. In the StarFinder source books, are all the items designated with just a number for price? The ruleset has 2 currency types defined, and the shop relies on those two. It cant arbitrarily choose which currency type to use. It also looks at the currency type to deduct the price. Otherwise it wouldnt know whether to deduct GP, CP, Credits, Silver Dollars, or whatever else there might be.

  9. #29
    deer_buster's Avatar
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    Quote Originally Posted by mattekure View Post
    Hmm, that complicates things. In the StarFinder source books, are all the items designated with just a number for price? The ruleset has 2 currency types defined, and the shop relies on those two. It cant arbitrarily choose which currency type to use. It also looks at the currency type to deduct the price. Otherwise it wouldnt know whether to deduct GP, CP, Credits, Silver Dollars, or whatever else there might be.
    all the items are designated with just a number for price...Credits
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    Ruleset and Extension Developer
    Help support me: https://www.patreon.com/user?u=39348495

  10. #30
    mattekure's Avatar
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    Quote Originally Posted by deer_buster View Post
    all the items are designated with just a number for price...Credits
    Hmm, ok. I'll see what I can do to account for that.

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