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June 28th, 2020, 22:38 #1
lfp - pf1 adventure path: ruins of azlant (thu nights)
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thx for the interest!
fg classic: gm has standard license; players need standard license / subscription
pathfinder adventure path: ruins of azlant (aquatic, remote, survival: ruins of azlant player's guide)
start date: started; currently party level: 2
timezone: edt / gmt -4 (timezone converter)
frequency: weekly, thu nights (currently fri nights; seeing if thu night is better for more players)
duration: 4-hr session, starting at 19h00 or 20h00 (tbd)
term: long (all 6 modules would take roughly 18 - 24 mos of weekly play)
text / voice: mix of both
voip: discord
recorded: no
roleplay / combat mix: will try to keep it 50/50
number of players: 4-6
start level / equipment: wealth-per-level (currently 2nd); advancement - ap milestones
pc build restrictions: no gunslinger or summoner; no evil; otherwise, most races / classes allowed
game books restrictions: most paizo pathfinder material allowed, except "blood of fiends"
game ruling: to keep consistent and regular pacing, will stick with ap contents and mostly r.a.w.
current party comp:
1) witch
2) fighter
3)
4)
5)
6) [optional]
pm me for questions and more details.
check out ap skins here.
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roll dice. it builds character.
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June 28th, 2020, 22:46 #2
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oops. wrong room. plz delete.-----
roll dice. it builds character.
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