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June 28th, 2020, 01:34 #1
PFRPG Live Hitpoints
v2.0 IS COMPATIBLE WITH THE FEB 16TH UPDATE.
Inspired by xBzGrumpyCat's Base HP Box extension, I decided to code an extension which would change the HP total whenever CON was changed.
Extension Homepage and Readme
Download
License Information
Bug Tracker and Suggestions
To avoid my threads taking over the PF1e subforum, I publish most updates in my combo thread (with only major updates in this individual thread which is primarily for discussion and bug reports).
This is not compatible with PFRPG Ability Drain and Permanent Bonuses in FG Classic due to a FG Classic bug with scripts not loading:
It is also not able to adjust for NLVL effects in Classic, so negative level effects should be written NLVL: 1; MHP: -5. In Unity you can just use NLVL: 1, as that code functions correctly there.Last edited by bmos; February 15th, 2021 at 22:13. Reason: add license info link
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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June 28th, 2020, 02:09 #2
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June 28th, 2020, 02:47 #3
Last edited by bmos; June 28th, 2020 at 03:08.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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June 28th, 2020, 03:19 #4
Ok, I really really love this :°D (hooray for barbarian rage modifying HPs automatically!
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June 28th, 2020, 03:30 #5
yeah, seems to work
You just need to add the 3.5E ruleset as allowed ruleset
3.5e and PF1 are very similar in their ruleset coding, so, normally an extension in one ruleset will also work in the other one, and when one needs to make a difference between rulesets then one can use the PF1 boolean variable in data_common.lua to make an if-clause for different approaches
(that is what I do to make the extensions work in both rulesets even if they slightly differ
But here is no if-clause needed, 3.5e behaves here exactly the same
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June 28th, 2020, 03:43 #6
Awesome, that makes it easy! 1.0.1 has been posted with basically just that one change.
Glad you like it.
One of my players has a spell that raises his hp and he casts it every day upon waking up, so tracking it was a bit of a pain. Not nowLast edited by bmos; June 28th, 2020 at 04:42. Reason: version number typo
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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June 28th, 2020, 03:52 #7
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June 28th, 2020, 17:34 #8
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 175
amazeballs, cheers
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June 30th, 2020, 14:16 #9
I just posted 1.0.2 as there was a pretty serious issue when players connected.
Sorry about that if anyone got caught by it!
https://github.com/bmos/FG-PFRPG-Liv...ses/tag/v1.0.2bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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July 5th, 2020, 02:46 #10
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this ext is messing things up or might be conflicting with other extensions i have loaded.
lots of sporadic behaviors -- so far:
- numbers in all the block blink erratically displaying seemingly random numbers; adjusting con number stops it, but would flicker again
- some players have 1 wound but show as red "critical" (?)
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roll dice. it builds character.
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