-
April 3rd, 2023, 16:23 #351
Last edited by MrDDT; April 3rd, 2023 at 16:28.
-
April 3rd, 2023, 19:16 #352
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,395
The problem is I don't want the Psychic Screams to combine but I don't know what I am giving up when I turn "Translate NPC Powers" to off. SilentRuin has it set to on. I will drop in on the VTT discord.
-
April 27th, 2023, 04:17 #353
V 1.63 - Fix - the conflict name of "shield" was not parsing with the template name so applied things like "Shield, +1" etc. with a power which it should have been skipping. Fixed.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
May 8th, 2023, 17:17 #354
V 1.64 - Fix - making sure rAction has changestate as part of data to be used by other functions. For BCEG purposes.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
May 24th, 2023, 23:25 #355
V 1.65 - Update - support for extra lvl data for bratch9 extension.
Nothing anyone not specifically using CT NPC actions with a heal and bratch9's advanced spell damage extension will notice.Last edited by SilentRuin; May 24th, 2023 at 23:33.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
October 3rd, 2023, 22:25 #356
- Join Date
- Nov 2016
- Posts
- 10
Man, PFRPG2 gets almost no love when it comes to extensions like this, which is a huge bummer.
-
November 1st, 2023, 18:30 #357
V 1.66 - Update - added ability to import/export options in/out of XML files. Renamed all export/import button options so they are grouped together in options - all require restart of FGU to be displayed. Spells and notes (buttons been in this extension for ages) are indexed data and should be used with extreme caution when importing to an existing local DB - exporting is harmless. The new options will use the local DB <options> data to directly put into XML file and load from XML file into options and if using an old XML copy beware of options having changed (you will be dumping old version back in). These are for my own use - use at own risk if you choose to enable these buttons.
[Note: Always remember that options that have never been manually set in a campaign will not be in XML and show up as default of whatever code is defining them - nothing in DB options then use default is the rule]Last edited by SilentRuin; November 1st, 2023 at 19:22.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
December 26th, 2023, 22:17 #358
- Join Date
- Apr 2020
- Posts
- 75
Same issue as for Polymorphism extension. The version hosted on DMSGuild is not the latest one.
The one I download from there from my library is 1.65 and not 1.66 :-(
-
December 26th, 2023, 22:20 #359
Same answer.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
March 16th, 2024, 15:38 #360
Crusader
- Join Date
- May 2018
- Posts
- 10
I have the DMs Guild version of Equipped Effects (2023-11-01 v1.66). I have noticed Errors which now pop up when I click on an NPC. As a test I created a new campaign that only included the Monster Manual and the Equipped Effects extension. These are the errors which popped up when I clicked on a NPC.
Capture.JPGCSquared
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks