-
June 26th, 2020, 17:39 #1
- Join Date
- Aug 2016
- Posts
- 19
FG Unity on a Mac takes up all CPU
Playing FG Unity on a Mac it will slowly take up all the CPU.
Usually starts off at 50% but will creep up within about 1.5~2 hour or so of play to use up whatever CPU the mac has.
It was so bad that it is affecting the rest of the apps like browser and discord. This is very consistent, so i had to restart FG every 1.5 to 2 hrs. See attached image.
Screenshot 2020-06-20 at 1.47.49 AM.png
-
June 26th, 2020, 17:41 #2
Welcome, thanks for posting
What version of FGU are you using? What ruleset? Extensions? What modules do you have loaded? What Mac OS are you using?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
June 27th, 2020, 10:01 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,412
Thanks for reporting. We've had a few reports that this seems to occur more frequently on Macs. Carl is tracking down some leads on memory usage for images.
Can you run with your monitor open next time, and after the initial startup, let us know which windows/actions seem to trigger the most CPU gain without dropping after you're done?
Regards,
JPG
-
June 28th, 2020, 01:38 #4
- Join Date
- Apr 2020
- Location
- Virginia
- Posts
- 3
I have noticed this behavior as well recently. Seems to be happening when I have a large battle map open with the players on it. The map has LoS turned on, and there are a lot of nodes in the LoS schema. I haven't specifically noticed the CPU usage going up, but when one of the players attempts to do something (make an attack, apply damage, etc), my screen gets the spinning beach-ball of death for a not insignificant amount of time and I don't get the results of the player action in the chat until that stops. We can then continue playing for a little while until it happens again. We're all playing locally, so it's not network issues. I'm running on FGU 4.0.0 Ultimate (2020-06-19) and the attached image shows the mac info. I'm running 5e Ruleset and HotDQ. I am also running a bunch of the Rob2e effects coding modules. I have a couple of big font extensions, but I don't think I have them loaded for the campaign, because they weren't really working properly (I think they are old FGC extensions).
Screen Shot 2020-06-27 at 8.34.10 PM.pngLast edited by sumaca9; June 28th, 2020 at 01:42.
-
July 6th, 2020, 15:45 #5
- Join Date
- Aug 2016
- Posts
- 19
Sorry for the late reply...
FGU: v4.0.0 Ultimate (2020-07-02)
MacOS: 10.14.6
Im just joining a game for Ruins of Azlant with the folloWing rulesets:
PFRPG ruleset v3.3.10
3.5E ruleset v3.3.10
CoreRPG ruleset v3.3.11
Theme: Pathfinder - Official
Extensions:
Death Indicator Map Extension v1.7 CoreRPG+ version
Extension (Decal_APG)
Extension (Decal_DMG)
Extension (Decal_Kingmaker1)
Custom desktop decal
Extension (Decal_LMOP)
Extension (Decal_PHB)
Extension (Decal_SCAG)
Extension (Decal_SKT)
Extension (Decal_TYP)
Extension (Decal_XGTE)
Screenshot 2020-07-06 at 10.41.06 PM.png
-
July 6th, 2020, 15:49 #6
- Join Date
- Aug 2016
- Posts
- 19
Sorry for the late reply...
FGU: v4.0.0 Ultimate (2020-07-02)
Machine Specs:
MacOS: 10.14.6 (Mojave)
MacBook Pro (13-inch, 2019, Two Thunderbolt 3 ports)
Processor: 1.4 GHz Intel Core i5
Memory: 8 GB 2133 MHz LPDDR3
Graphics: Intel Iris Plus Graphics 645 1536 MB
Im just joining a game for Ruins of Azlant with the folloWing rulesets:
PFRPG ruleset v3.3.10
3.5E ruleset v3.3.10
CoreRPG ruleset v3.3.11
Theme: Pathfinder - Official
Extensions:
Death Indicator Map Extension v1.7 CoreRPG+ version
Extension (Decal_APG)
Extension (Decal_DMG)
Extension (Decal_Kingmaker1)
Custom desktop decal
Extension (Decal_LMOP)
Extension (Decal_PHB)
Extension (Decal_SCAG)
Extension (Decal_SKT)
Extension (Decal_TYP)
Extension (Decal_XGTE)
Screenshot 2020-07-06 at 10.41.06 PM.png
-
July 6th, 2020, 16:16 #7
- Join Date
- Aug 2016
- Posts
- 19
Definitely when loading the map... was paying close attention to this even before.
At start, its usually 37~60% CPU and it kind of stays roughly there...
Maps when loaded/shared by DM it does starts to climb...
Let me do some tests with the express purpose of checking the CPU and provide a chart at least to give you something more substantial to work with. Although it might be next week though (our FG Unity session)
THanks!Last edited by Mbolzar; July 6th, 2020 at 16:19.
-
July 12th, 2020, 06:02 #8
- Join Date
- Mar 2020
- Location
- Houston
- Posts
- 1
Not sure when it starts but confirmed in every session with Unity on macOS 10.14.6 that it eats all CPU until it maxes out the computer. Eventually this causes the loss of functionality in communicating with the GM computer and the program must be restarted after about 3 hours.
macOS: 10.14.6 (Mojave)
Mac Pro 5,1
Processor: 3.46 GHz 6-Core Intel Xeon
Memory: 24 GB
Graphics: Radeon RX 580 8 GB
DnD 5e ruleset
It appears to be spawning threads until the computer is overwhelmed.
-
January 21st, 2021, 22:10 #9
- Join Date
- Apr 2020
- Location
- France
- Posts
- 74
Same for one on my players. Her Mac over heated until he crashed.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks