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January 25th, 2022, 11:53 #151
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January 25th, 2022, 15:38 #152
That was a bug on my part will be fixing it shortly. Was assuming the range low/high had to be present for the 5ft check and that only the target was in 5ft. I'm now doing it correctly with any "not same faction" (because of my world the way I use factions) in 5ft that is not incapacitated. Will be done shortly after some basic testing.
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January 25th, 2022, 15:41 #153
Thanks! No worries. I read your use of "weapon attacks" I assume it was being very specific. As a result I did not see this as a bug but working as described.
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January 25th, 2022, 16:04 #154
V1.17 - Bug - V1.16 range feature was not handling the 5ft disadvantage rule correctly. This has been fixed. Note: Because I use NPCs and all the factions, the hostile within 5ft is really a "not same faction" in 5ft check in my world. This is also for any ranged attack (not just a weapon with a "range low/high").
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January 31st, 2022, 11:14 #155
Last night my group saw strange behavior from Kent's pack tactics and using the Generic actions range weapon option. When a creature with pack tactics attacks it would throw 3 dice keep one of the adv rolls and the normal roll and add them together. I guess these are in conflict.
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February 1st, 2022, 00:29 #156
Would not surprise me - why its defaulted to off. Anything that touches the attack logic usually has issues from either having to put something in middle or not calling the super calls to let someone else do them. Just leave that option set to off if you use those things.
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February 1st, 2022, 01:01 #157
I was hoping it was an easy fix as I like using the GA to do my range finding in combat. Thanks for the info.
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February 1st, 2022, 04:26 #158Free(Forums/Forge) Extension(FGU 5E):
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February 1st, 2022, 10:41 #159
I see. As you said, "Anything that touches the attack logic" could be a large number of exts...
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February 1st, 2022, 15:29 #160
I saw this behavior in my game last night as well. Confused the heck out of me and my players. It took a while to figure out that it was Generic Actions that was causing it. It seems to happen when the ADV or DIS buttons are pressed before an attack and/or an effect that bestows one of those conditions (such as restrained) is on the character. I'm glad you noticed it. I was just coming here to report it.
Edit: Extensions I was using:
5e - Advanced Effects
5e - Advantage Display
5e - Auto encumbrance
5e - automatic death resistance
5e - automatic mirror image
5e - automatic sneak attack
5e - Generic Actions
5e - indicators
5e - polymorphism
5e - turn based effects
5e - equipped effects
5e - elven accuracy
5e - legendary assistant
5e - modifier buttons A
Clear dead
easy lights
feature: Aura Effects
Feature: Better combat effects
Feature: Friend Zone
Feature: Party Item identified
Feature: Size matters
Feature: StealthTracker
Feature: Token Height indication
Select on Turn
Toggle Light effectsLast edited by wframe; February 1st, 2022 at 15:33.
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