-
August 8th, 2024, 21:02 #361-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
August 14th, 2024, 15:55 #362
FYI - I'm using @Faratto .mod myself now. So recommend if you used mine - to use this one...
https://www.dropbox.com/scl/fi/6hbma...=h3zeyxaf&dl=0Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 15th, 2024, 23:32 #363
- Join Date
- Apr 2020
- Posts
- 263
I wonder if that .mod could be put into the Forge to make updating for you easier? Not sure though due to possible permissions from JB2A's free assets.
-
August 15th, 2024, 23:37 #364Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 31st, 2024, 02:06 #365
- Join Date
- Apr 2015
- Posts
- 103
Hi, when we apply the Dodge action to a PC, the state is set to 'None' instead of 'Remove at Start of Turn'."Sans titre.png
can you confirm?
-
August 31st, 2024, 18:31 #366
Correct, its been around for years before BCEG RS option existed and is not using any of its specialized extension options. Currently when I use it in my games (init is randomized every turn and I use the EffectiveInitiative extension to keep init in synch) it will be removed when the players turn comes up.
If you wish to use the BCEG version of Dodge then I suggest making a custom effect and using that instead of the Dodge button in Generic Actions (raw FGU effect).
As I tell others, I think its crazy to let players have some kind of magical clairvoyance and know the next round's turn order so they can cheat and plan as if they know who/what will go before or after them. I'd never let any of my games do that. Gist is - with the randomized init per round and Effective Initiative extension running I seem to get the dodge to turn off when the PC/NPC enters its turn.
But no plans to make Generic Actions Dodge use a specialized setting I don't appear to need in my own games.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
September 1st, 2024, 11:19 #367
- Join Date
- Apr 2015
- Posts
- 103
-
September 3rd, 2024, 04:09 #368Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
September 30th, 2024, 16:25 #369
- Join Date
- Jan 2020
- Location
- Suzano-SP
- Posts
- 68
Good morning, I bought this extension on Forge, but I can't see the action buttons on the file, what's wrong?
-
September 30th, 2024, 17:50 #370
Assuming you read through the txt file version info included on page 1 and skimmed through forums here. [edited out - does not require sheet to be in combat tracker I forgot] Insure its 5E and extension is loaded (there are two in this one so your interested in Generic Actions one in this case (buttons for actions).
Or having some other extension loaded that conflicts with it.
If you have not read through version info or this forum thread I strongly recommend it.Last edited by SilentRuin; September 30th, 2024 at 18:58.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks