DICE PACKS BUNDLE
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  1. #161
    Quote Originally Posted by wframe View Post
    I saw this behavior in my game last night as well. Confused the heck out of me and my players. It took a while to figure out that it was Generic Actions that was causing it. It seems to happen when the ADV or DIS buttons are pressed before an attack and/or an effect that bestows one of those conditions (such as restrained) is on the character. I'm glad you noticed it. I was just coming here to report it.

    Edit: Extensions I was using:

    5e - Advanced Effects
    5e - Advantage Display
    5e - Auto encumbrance
    5e - automatic death resistance
    5e - automatic mirror image
    5e - automatic sneak attack
    5e - Generic Actions
    5e - indicators
    5e - polymorphism
    5e - turn based effects
    5e - equipped effects
    5e - elven accuracy
    5e - legendary assistant
    5e - modifier buttons A
    Clear dead
    easy lights
    feature: Aura Effects
    Feature: Better combat effects
    Feature: Friend Zone
    Feature: Party Item identified
    Feature: Size matters
    Feature: StealthTracker
    Feature: Token Height indication
    Select on Turn
    Toggle Light effects
    For now just turn off the range option - I'll get to it sometime in the next few days.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  2. #162
    V1.18 - Bug - V1.16 range feature did ADV/DIS buttons incorrectly resulting in 3 dice being used when either was pressed. Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #163

  4. #164
    V1.19 - Conflict - rewrote code to try to make less likely to cause a conflict at out of ammo optional checks.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  5. #165
    V1.20 - Feature/Fix - fixed effects applicable to range calcs and also that critical damage is applied to things within 5 ft if incapacitated (or paralyzed or unconscious).
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #166
    V1.21- Bug - improper return code was preventing "out of ammo" attack verification from stopping the attack (just flashed up out of ammo message but continued processing the roll). Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #167
    V1.22 - Bug - incapacitated was incorrectly applying critical damage at 5ft attacks. Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  8. #168
    Updated in delivery just in case with new FGU updates.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #169
    V1.23 - Update - Support for Sir Motte's theme.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  10. #170
    Love this extension. I have one request, could you clean up the u.i. abit. I can do it myself by hacking the file but prefer not too in case of updates. Could you make it so the container is collapsible, like all the other powers/spells, and perhaps make the buttons smaller and all the same size to give it an even look ... (i set them to 75 i think).
    Id love to see the u.i. cleaned up and the ability to hide/collapse the group when not using.

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