5E Product Walkthrough Playlist
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  1. #11
    Just a tip when using them.

    Make sure you have grid turned off.
    Later on you might set up a grid, if you then build tiles on them they will sense the grid network and place accordingly which is not going to work. Just turn it off, keep building then turn back on when ready.
    With it off it snaps into place rather easy. After an hour of working with it you will be able to create pretty amazing maps in 30 minutes to 1 hour depending on size. I personally bought all their tile packs and you can easy combine them. Also dont forget to color the tiles if you want to set a different atmosphere.
    As I said before the Sand tileset or the Giant in the forrest set can easily be colored more white, bluish for an artic look. I enjoy them alot I must say, and the player feedback I have recieved from the maps I have created have been immensly positive, since few are used to play on such detailed maps. Its cool, to put it simple.

  2. #12
    A question: Can you share maps between FGU users that own these tile sets? I get it you need to own these tile sets from a legal perspective in order to share but also to even load.
    Since you got the tile sets I guess it should work.
    Just like you load in something from one campaign into another, your able to as long as both are "loaded" and installed correctly.

    Just speculation here since those packs place them self under assets, but I doubt they save themself as one file. I need to check if its possible.
    Again, obviously both parties needs to own the tile packs for it to work but even then not sure how it would work. But a tip to the creators is to make it possible as it would probably create its own little sub community, which in itself would be free of charge advertising,
    and from a financial aspect, profit to the developers.

  3. #13
    Trenloe's Avatar
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    Quote Originally Posted by Gissur View Post
    A question: Can you share maps between FGU users that own these tile sets?
    I don't see why not The assets aren't contained in the export. So, as long as you start with a blank map (and not an image within the campaign) and export to a module, all you get is XML.

    For examples, a quick 4 tile sewer map (references to the assets highlighted in bold):

    Code:
    	<image>
    		<id-00001>
    			<image type="image">
    				<grid>on</grid>
    				<gridsize>200,200</gridsize>
    				<gridoffset>-345,-96</gridoffset>
    				<gridsnap>on</gridsnap>
    				<layers>
    					<layer>
    						<name>b6.jpg</name>
    						<id>3</id>
    						<parentid>-1</parentid>
    						<type>image</type>
    						<bitmap>images/tiles/b6.jpg@Sewer Map</bitmap>
    						<occluders>
    							<occluder>
    								<id>1</id>
    								<points>43.7,-494.3,21.9,-494.4,18.8,-517.7,4.8,-527,-29.4,-537.9,-37.3,-525.6,-57.6,-523.9,-68.6,-533.3,-112.1,-522.5,-113.7,-494.3,-222.7,-488.1,-227.4,-564.5,-230.5,-622.2,-169.8,-626.8,-135.4,-643.9,-54.4,-648.6,9.5,-640.8,56.2,-631.5,137.3,-633,157.5,-622.1,151.4,-486.5,53.1,-485</points>
    								<terrain>true</terrain>
    								<close>true</close>
    								<closedpolygon>true</closedpolygon>
    							</occluder>
    						</occluders>
    						<matrix>5.340576E-05,-1,0,0,0.9999466,0,0,0,0,0,1,0,-46.36981,-606.66,0,1</matrix>
    					</layer>
    					<layer>
    						<name>b7.jpg</name>
    						<id>2</id>
    						<parentid>-5</parentid>
    						<type>image</type>
    						<bitmap>images/tiles/b7.jpg@Sewer Map</bitmap>
    						<occluders>
    							<occluder>
    								<id>1</id>
    								<points>-345,293,-307.3,293,-305.6,813.3,-159.9,813.3,-117,820.1,-51.9,823.6,32.1,821.9,99,815,152.1,803,255,803,255,893,-345,893,-345,293</points>
    								<closedpolygon>true</closedpolygon>
    							</occluder>
    						</occluders>
    						<matrix>1,0,0,0,0,1,0,0,0,0,1,0,-45,593,0,1</matrix>
    					</layer>
    					<layer>
    						<name>b4.jpg</name>
    						<id>1</id>
    						<parentid>-6</parentid>
    						<type>image</type>
    						<bitmap>images/tiles/b4.jpg@Sewer Map</bitmap>
    						<occluders>
    							<occluder>
    								<id>1</id>
    								<points>-871.1,294,-944,294,-944,-306,-871.1,-305.9</points>
    								<closedpolygon>true</closedpolygon>
    							</occluder>
    						</occluders>
    						<matrix>-1,-2.465583E-05,0,0,-0.0001220703,-0.9999533,0,0,0,0,1,0,-644.004,-5.966919,0,1</matrix>
    					</layer>
    					<layer>
    						<name>a4.jpg</name>
    						<id>0</id>
    						<parentid>-7</parentid>
    						<type>image</type>
    						<bitmap>images/tiles/a4.jpg@Sewer Map</bitmap>
    						<occluders>
    							<occluder>
    								<id>1</id>
    								<points>206.6,-307,255.5,-307,255.5,293,206.6,293</points>
    								<closedpolygon>true</closedpolygon>
    							</occluder>
    							<occluder>
    								<id>2</id>
    								<points>-344.5,-307,-251.1,-307,-251.1,-215.3,-344.5,-215.3</points>
    								<closedpolygon>true</closedpolygon>
    							</occluder>
    							<occluder>
    								<id>3</id>
    								<points>-344.5,196.1,-245.9,196.1,-245.9,293,-344.5,293</points>
    								<closedpolygon>true</closedpolygon>
    							</occluder>
    						</occluders>
    						<matrix>1,0,0,0,0,1,0,0,0,0,1,0,-44.49999,-6.999973,0,1</matrix>
    					</layer>
    				</layers>
    			</image>
    			<locked type="number">0</locked>
    			<name type="string">Test - Sewers</name>
    		</id-00001>
    	</image>
    I think it's a great idea for the community to start sharing some of the maps based off FG assets in FG modules. It'll be a great resource and also a very good example of what FGU can do.

    This is the example map from the XML above:



    And if you don't have the original assets they'll be displayed as red question marks:

    Attached Images Attached Images
    Last edited by Trenloe; June 23rd, 2020 at 10:14.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #14
    They look real good, wish the sewers had some walls to stamp like the others, but overall very happy with the sets I purchased. Thanx for tip, let us know if there are any other map tiles that come out.

  5. #15

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    I've been trying to decide if I wanted to pick these up. After reading this I think I'll go do that right now.

  6. #16
    Great price, and watch the two videos, will help a bit with placement of tiles. Just remember to open a new map to begin, in the images / maps tab. Then have assets open, with the one you want to use.

  7. #17
    I just bought the Map Pack Collection I, and I was very happy with the purchase. All the map packs are on sale, so I have to resist buying more of them. I started on using Unity only a month ago, and the Mini Dungeon Tome of Adventures was a crash course tutorial for making most of the basics to run a custom module. I will support AAW for all of their excellent work, and Jonathan was very prompt in replies to any questions about the products AAW has to sell.

  8. #18

  9. #19
    Valyar's Avatar
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    Quote Originally Posted by Nylanfs View Post
    You don't HAVE to resist...
    LOL, good one!
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #20
    Bought the new map tiles, again very happy. Personally, I like to set my grid first then maneuver them into the order I like. So, I hope they make a cavern set. I know a few cool cavern pieces in the sewer set, but a full cavern set would be pretty awesome.

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