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Thread: RMC v2.1.5

  1. #11
    As for as the list that Dakadin mentioned here's a quick list of the things I found that I could do manually in the CT. The 'Add Effect' line is what is being accomplished then the second line is what you type in the CT Effects line. CT Effects.JPG
    I use these in certain situations, for example if I have a player who uses a Sleep spell and the target fails the RR I'll apply the Unconscious effect on the target. I've also used 'Prone' in situations where someone was knocked back due to a crit and I felt the target should have fallen down.

    Add Effect - Bleeding
    Bleeding: #

    Add Effect - Penalty (add duration)
    Penalty: -# (reduces attack)
    Penalty: +# (increases attack)

    Add Effect - Parry (add duration)
    MustParry
    ParryPenalty: -#
    NoParry

    Add Effect - Stun (add duration)
    Stun

    Add Effect - Unconscious (duration if applicable)
    Unconscious

    Add Effect - Dead (no duration)
    Dead

    Add Effect - Prone (no duration)
    Prone

    Add Effect - Dying (add duration, triggers Dead on Zero)
    Dying
    Last edited by Xen; June 25th, 2020 at 14:54.

  2. #12
    Quote Originally Posted by Xen View Post
    As for as the list that Dakadin mentioned here's a quick list of the things I found that I could do manually in the CT. The 'Add Effect' line is what is being accomplished then the second line is what you type in the CT Effects line. CT Effects.JPG
    I use these in certain situations, for example if I have a player who uses a Sleep spell and the target fails the RR I'll apply the Unconscious effect on the target. I've also used 'Prone' in situations where someone was knocked back due to a crit and I felt the target should have fallen down.

    Add Effect - Bleeding
    Bleeding: #

    Add Effect - Penalty (add duration)
    Penalty: -# (reduces attack)
    Penalty: +# (increases attack)

    Add Effect - Parry (add duration)
    MustParry
    ParryPenalty: -#
    NoParry

    Add Effect - Stun (add duration)
    Stun

    Add Effect - Unconscious (no duration)
    Unconscious

    Add Effect - Dead (no duration)
    Dead

    Add Effect - Prone (no duration)
    Prone

    Add Effect - Dying (add duration, triggers Dead on Zero)
    Dying
    Thanks for the information, Xen!
    Prunttonner
    Last edited by Prunttonner; June 25th, 2020 at 16:44.

  3. #13
    Is there a way to set standard skill costs for new professions or is that still forthcoming?

  4. #14
    There isn't currently a way to do it within FG. You would still need to modify the XML files for the new professions.

    I plan on adding the ability to set up skill costs for professions with v2.2 which should be the next big update but that won't be for a few months.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

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