Thread: Assign Speaker
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April 24th, 2007, 07:51 #11Originally Posted by Goblin-King
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April 24th, 2007, 10:32 #12
I'll be honest - I'd be perfectly happy if the Chat entry box just had an italicized name of who will be saying whatever the text box holds when I hit enter.
Just a
Dirty Peasant: "Got any copper?... blah blah"
That would make it a lot easier to make sure the NPC doesn't start describing his own reaction to the player's actions. :P
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April 24th, 2007, 12:40 #13Originally Posted by Goblin-King
Now with that said. My personal opinion and request would be that no matter where I dragged the text once I have used an Assign Speaker command, FG2 would always display the same thing: what I had written in the text box. (I would like the program to be smarter than the user) I also would like the ID to change or at least have the option to automatically change the speaker ID when the Assign Speaker is dropped into either chat area.Idgie
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