Thread: PFRPG Spellbook
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October 30th, 2020, 14:49 #101
I have modified the spells to use MULTI -- MULTI: Enervation; NLVL: 1d4
I have not included the square brackets as, without Kel's Save vs Tags extension, these don't work in conjunction with the MULTI option.
If you don't have the Save vs Tags extension installed and try to use the format - MULTI: Enervation; NLVL: [1d4] the MULTI part will fail and you will get a "Effect ['1 ; Enervation; NLVL: [1d4]'] -> [ALREADY EXISTS]" error.
With Kel's Save vs Tags extension installed that syntax works fine. I have made a note to use that syntax for the version designed for use with Kel's Save vs Tags
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October 30th, 2020, 17:19 #102
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October 30th, 2020, 17:19 #103
New Version (4.5) has been uploaded.
Spell cleanup continues for 2nd level spells.
Additionally the following spells were modified -
Overland Flight and Fly now have Skill bonuses -- thank you bmos
Updates from Svandal -- thank you
- Enervation and Energy Drain now have the MULTI option on them so that they can be added to a single creature multiple times
- Flame Arrow now includes the fire damage as an effect
- Aqueous Orb now correctly identifies the damage as nonlethal. Also the spell name is added to the effects.
- Sleet Storm now has the Prone (and REMOVE Prone) effect
- Shadow Mind now has a Blinded effect. It also has options for dealing with Concealment
- Protection Spells - All Protection spells now have a on next roll SAVE effect.
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October 31st, 2020, 21:50 #104
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as always, awesome! and thank you.-----
roll dice. it builds character.
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November 5th, 2020, 00:47 #105
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@dllewell, plz double-check -
STACK: Mirror Image does not work.
STACK: mirror image -- "mirror image'" all lowercase, does work.-----
roll dice. it builds character.
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November 5th, 2020, 17:21 #106
My extension currently uses this to extract the effect and current number of images:
Code:sEffectName:match("(%d+) mirror image")
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November 5th, 2020, 21:57 #107
Thank you for the response Darrenan. I was going to respond that it worked fine for me so my guess that it was an extension that it was not playing nicely with. You saved me a lot of time trying to figure out which one
Not a problem to change the effect to all lower case. I've done that in my local working copy.
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November 13th, 2020, 23:17 #108
I made an extension that replaces NPC spell effects with the ones from this module when you add the NPC to the combat tracker (it only works when you add an entire encounter).
Last edited by bmos; November 27th, 2020 at 01:22.
bmos' extensions
he/them
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November 19th, 2020, 11:43 #109
Thanks for this, dllewell - it's amazing! I noticed that the duration for the life bubble effect is wrong - it's set to CL days, when it should be 2xCL hours (although that's then divided among the recipients).
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November 19th, 2020, 11:48 #110
Potentially labor-intensive request:
Many spells (those with no attack or save) have no cast button.
This means my spell failure extension, the 'don't reset on long rest' feature of Kelrugem, and some others do not function fully.
Could these cast buttons be added back in like the official modules?bmos' extensions
he/them
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