Thread: PFRPG Spellbook
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July 9th, 2020, 18:26 #21
I've updated all my school and source information to be upper case which matches the Pathfinder Core Rules book. So a little better with at least those 2 matching. But as you already indicated there are other modules that use different standards for these and unfortunately, nothing I can do about those.
Thanks for bringing this to my attention.
These changes will show up when I release the next update which should be in the next few days.
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July 10th, 2020, 22:14 #22
Version 3.4 has been uploaded.
This version contains actions for all 0 - 4th level spells.
Additional Changes
Fireball Spell - Fixed typo. Split the cast action into 2 actions. 1 for the Ranged Touch Attack and 1 for the Reflex save. Updated the Reflex save to only apply half damage on a successful save.
Update Source and School information to be Capitalized.
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July 10th, 2020, 22:23 #23
I have a question for all of you.
Can there be too many actions on a spell? If so, how many is too many?
Take as an example the spell 'Invoke Deity'. It has numerous options. To account for all of those options requires 2 Cast Actions, 3 Damage Actions, 23 Effect Actions and 1 Heal Action.
That takes up a lot of space on the screen. Is that too much space? Would it be better not to put the options for a spell that needs this much space? Or is it worth the space to have all the possible options already defined?
InvokeDeity.jpg
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July 11th, 2020, 14:59 #24
- Join Date
- Jun 2020
- Posts
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I think it's fine, the user can quickly delete any effect he isn't going to use, for the spell in question each deity has like 4-5 domains, and you surely would find some of them to be useless.
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July 21st, 2020, 15:58 #25
Version 3.5 has been uploaded.
This version contains actions for all 0 - 5th level spells.
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July 22nd, 2020, 01:25 #26My extensions for 3.5e and Pathfinder
Bug reports please here
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July 22nd, 2020, 16:01 #27
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July 22nd, 2020, 20:19 #28My extensions for 3.5e and Pathfinder
Bug reports please here
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July 23rd, 2020, 01:29 #29
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August 1st, 2020, 05:02 #30
The action for Lightning Bolt mistakenly has the save setup as Reflex negates not Reflex half.
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