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    Release Updates for June 9th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Fixed] NPC Armour Drag & Drop. You can now drag armour onto the NPC sheet that then populates the armour section
    • [Fixed] Full Auto Ammo use. A weapon with auto/3 that allows up to 3 attacks will use 3 ammo per attack
    • [Fixed] Adding Psionic Talents. You can now once again Drag Psionic Talents onto the Psionics Section (now in the Skills Tab)
    • [Updated] Core Rulebook Errata. Been sent errata for the Core Rulebook (includes Impossible Difficulty, and another few pages - both Core rulebook and player reference will get this)
    • [Updated] Armour skills. Automate the skill checks if a character is wearing Armour without the skill, for example, a Traveller with no Vacc Suit skill who is in a suit that requires Vacc Suit 2 would have DM-3 to all his checks, if they had Vacc Suit 0, they would be DM-2 (-1 DM for every point missing)
    • [New] Effects system. Add an effects system, supported are Fire, Fatigued and Unconcious. (Fatigued moved to the effects system from the Actions Tab)
    • [New] Weapon Traits. Bulky and Very Bulky Traits now supported, negative DM's will be applied based on the Travellers STR against 9 (Bulky) or 12 (Bulky)
    • [New] Weapon Traits. Dangerous and Very Dangerous Traits now supported, if the weapon attack effect is less/equal too -5 (Dangerous) or -3 (Very Dangerous) the weapon explodes
    • [Updated] Skill Roll Results Effect. Is now shown separately from the main text, making it easier to pick it out
    • [New] Modifier Window. You can drag the above Results Effect into the Modifier window and it that will be the Modifier for the next roll
    • [Updated] NPCs. Have now imported the Core Rulebook NPC's as NPC's. The rulebook reference manual section will also be updated
    • [Updated] Skills/Equipment. Clicking the 'Edit' button will now show an Add button, clicking these adds an empty record
    • [Updated] NPC Skills. If you drag over a specialist skill, ie Athletics (dexterity) it will be set at 1 and the base skill will be added if it's not already at 0
    • [Updated] NPC Skills. Specialist Skills will not allow the Base Skill to increase above 0 if using Drag and Drop
    • [Updated] NPC Skills. Specialist Skills will now increase it you drag an existing specialist skill (of the exact same match), just like non-specialist skills
    • [Updated] Weapon Traits. The tooltips for the Weapon Traits fields gives a basic description of the traits listed
    • [Fixed] Ammo Damages. Fixed the error when double click/drag the Ammo Damage
    • [Updated] Weapon Ammo List. The + will not be shown if the weapons isn't a slug weapon, or the Ammo List for that weapon is empty
    • [Updated] Weapon Ammo List. The + will not be opened unless the + button is clicked, then it will open or close depending on if the list is shown etc


    D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
    • [Update] Room 417 Parcel added.
    • [Update] Jacklewere encounters EXP value set.
    • [Update] Bracers of Defense in parcels updated for new type setting.
    • [Update] Spell slots for Kella memorized
    • [Update] Spell slots for Senshock memorized


    D&D Classics: N1 Against the Cult of the Reptile God (2E) (D&D Classics - AD&D 1E/2E)
    • [Update] NPCs type "reptile" added to various.


    D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
    • [Fixed] Spelling error for Ensnarement


    D&D Tomb of Annihilation (5E) (D&D fifth edition)
    • [Fixed] Ring of Winter Text
    • [Fixed] Staff of the Forgotten One text
    • [Fixed] Typos


    D&D The Rise of Tiamat (D&D fifth edition)
    • [Fixed] Typos
    • [Fixed] Trap in wrong encounter


    D&D Eberron: Rising From The Last War (D&D fifth edition)
    • [Fixed] Missing Magic Lantern
    • [Fixed] Missing Double Scimitar magic items
    • [Fixed] Hobgoblin Traits
    • [Fixed] Artificer Spell Table header


    D&D Dungeon Master's Guide (D&D fifth edition)
    • [Updated] Sword of Life Stealing text
    • [Fixed] Dwarven Thrower
    • [Fixed] Folding Boat weight


    D&D Monster Manual (D&D fifth edition)
    • [Fixed] Gas Spore hit points
    • [Fixed] Iron Golem Hit Points
    • [Fixed] Lich stat block


    D&D Player's Handbook (D&D fifth edition)
    • [Fixed] Typos
    • [Fixed] Rope descriptions


    D&D Mythic Odysseys of Theros (D&D fifth edition)
    • [Fixed]. Linking issues between main module and the maps module. Also issue with NPCs not showing the category popup menu.
    • [Fixed]. Fixed linking issues between main module and the maps module. Also fixed issue with NPCs not showing the category popup menu.
    • [Fixed]. Fixed issues with Nymphs, Hythonia, Arasta, Tromokratis, and Order of Glory. Added magic Fleece Garments for the Nyx-Fleece Ram.


    Pathfinder 2 RPG - Extinction Curse AP 3: Life's Long Shadows (Pathfinder 2.0)
    • [Fixed] Shoony heritages not showing up when taken from the Player's Resource file.


    Pathfinder RPG - Return of the Runelords AP 4: Temple of the Pea**** Spirit (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Fixed statblock issues with the Hobgoblin Forerunners and the Medusa Archer petrification DC.
    • [Fixed] Statblock issues with the Hobgoblin Forerunners and the Medusa Archer petrification DC.


    D&D vs Rick and Morty (D&D fifth edition)
    • [Added] Unity occluders for Map


    D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)
    • [Added] Unity Occluders for maps 5 ,6, 7,and 8


    Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)
    • [Fixed]. Added the ghost's +1 longsword reward as an item and treasure parcel in order to drag to characters


    Pathfinder RPG - Rise of the Runelords Anniversary Edition (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed]. Added cold iron, silver, adamantine, and magic types to magical/alchemical weapon damage types.


    Pathfinder RPG - Ultimate Equipment (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Text for Itching power cut off
    • [Fixed]. Added cold iron, silver, and magic types to magical/alchemical weapon damage types.


    D&D Adventurers League 09-14 The Vast Emptiness of Grace (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


    D&D Adventurers League 09-10 Tipping the Scales (D&D fifth edition)
    • [Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


    D&D Classics: Demihuman Deities (2E)
    • [Fixed] Spells were not locked
    • [Fixed} Module was not read only


    D&D Classics: Faiths & Avatars (2E)
    • [Fixed] Typos found in Talos pantheon
    • [Fixed] Some of the abilities listed in the description text for Stormlords were for Talons instead
    • [Fixed] Module was not read only


    D&D Monster Pack - Undead
    • [Fixed] Lich stat block


    D&D Monster Pack - Oozes, Plants & Swarms
    • [Fixed] Gas Spore Hit Points


    D&D Monster Pack - Constructs & Elementals
    • [Fixed] Iron Golem hit points


    2E Ruleset
    • [Update] Corrected double selection in CT for DM
    • [Update] Aura refresh events resolved
    • [Fixed] Item/weapon drops on skills tab from read only modules properly adds skill
    • [Fixed] Menu choices for new/first time campaign


    Pathfinder 2 RPG - Core Rules
    • [Added] Deity and Domain lookup data


    A08: Search for the Tri-Stone (5E)
    • [Added] Unity occluders


    Pathfinder RPG - Bestiary 2 Pack
    • [Fixed] Death worm, Jyoti, Thunderbird and Yrthak had "ranged touch ranged" instead of "ranged touch" for their attacks


    Call of Cthulhu 7E (Ruleset)
    • [Fixed] A couple of issues with FGU
    • [Fixed] Dice Tower not lighting up
    Last edited by lokiare; June 10th, 2020 at 16:51. Reason: wrong updates for MGT2E.

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