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  1. #11
    Quote Originally Posted by NeoZen104 View Post
    Hey MBM,

    Quick clarification, I'm using Fantasy Grounds Unity v4.0.0 and it says that I'm using Traveller v1.1.1
    Do I have to downgrade fantasy grounds or update my MGT2? Either, I'm embarrassed to say, I'm not quite sure how to do.
    I have tried "Check for Updates" but that doesn't seem to upgrade MGT2.
    LordNanoc getting the ultra-buggy, he'd like that!

    FGU is the platform, FGU uses v4 and FGC uses v3. On top of that you have a ruleset, the ruleset is v1.1.1. It's moving at a pace.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #12
    Quote Originally Posted by MadBeardMan View Post
    LordNanoc getting the ultra-buggy, he'd like that!

    ...

    Cheers,
    MBM
    LordNanoc? What LordNanoc? *Looks around frantically*

  3. #13
    I feel very silly asking this, but it feels like I need to have my hand held through this process. Sorry if I am wasting time or missed a tutorial, I did try to search, however it turns out the system has changed a bit since the PSI tab.

    Anyway. I have in Options, turned on the "Use PSI Characteristic" setting.

    My players character sheet has their PSI rating of 6. In the Skills tab, I can see the PSI Talents area. (It is empty)

    This is where I'm stuck. I can't seem to give them their PSI Talents. I have turned PSI Abilities on in the Library. I also clicked on the Core Rulebook, then Psionic Talents, and tried to drag those on to the character sheet. Can I get a idtiots guide, step by step, of what I need to do to let my player have Psi abilities?|

    This is what I'm looking at, let me know if there is something wrong here.

    https://i.imgur.com/rWcJAUE.jpg

    Note: I am using FGU current version as of this post.
    Last edited by pheanox; June 13th, 2020 at 18:35.

  4. #14
    Quote Originally Posted by pheanox View Post
    I feel very silly asking this, but it feels like I need to have my hand held through this process. Sorry if I am wasting time or missed a tutorial, I did try to search, however it turns out the system has changed a bit since the PSI tab.

    Anyway. I have in Options, turned on the "Use PSI Characteristic" setting.

    My players character sheet has their PSI rating of 6. In the Skills tab, I can see the PSI Talents area. (It is empty)

    This is where I'm stuck. I can't seem to give them their PSI Talents. I have turned PSI Abilities on in the Library. I also clicked on the Core Rulebook, then Psionic Talents, and tried to drag those on to the character sheet. Can I get a idtiots guide, step by step, of what I need to do to let my player have Psi abilities?|

    This is what I'm looking at, let me know if there is something wrong here.

    https://i.imgur.com/rWcJAUE.jpg
    Hi,

    No such thing as a silly question.

    I'm assuming you're on FG Classic and it's showing v1.1.2 as the Ruleset version in use.

    Drag the PSI Talent or Ability over to the Skill Tab, and drop it on the title area for Psionics (on the name for example), it should now appear and it then adds the abilities for that talent onto the actions tab.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #15
    Quote Originally Posted by MadBeardMan View Post
    Hi,

    No such thing as a silly question.

    I'm assuming you're on FG Classic and it's showing v1.1.2 as the Ruleset version in use.

    Drag the PSI Talent or Ability over to the Skill Tab, and drop it on the title area for Psionics (on the name for example), it should now appear and it then adds the abilities for that talent onto the actions tab.

    Cheers,
    MBM
    Thanks for the quick response, I edited my first post before you got yours out, my bad. I'm using Fantasy Grounds Unity and it states it is v1.1.1

    So I am dragging a Psionic Talent from the Psionic Talent box (For example, Awareness), and it picks up properly, then I drag it over to the Skills tab and place it in the PSI TALENTS area, nothing happens.

  6. #16
    Quote Originally Posted by pheanox View Post
    Thanks for the quick response, I edited my first post before you got yours out, my bad. I'm using Fantasy Grounds Unity and it states it is v1.1.1

    So I am dragging a Psionic Talent from the Psionic Talent box (For example, Awareness), and it picks up properly, then I drag it over to the Skills tab and place it in the PSI TALENTS area, nothing happens.
    Hi,

    Update your Ruleset please to v1.1.2 (it came out on Tuesday) and has the fix for the issue you have.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #17
    Quote Originally Posted by MadBeardMan View Post
    Hi,

    Update your Ruleset please to v1.1.2 (it came out on Tuesday) and has the fix for the issue you have.

    Cheers,
    MBM
    Is there a way to force an update? I have done the 'check for updates' a couple times already today.

  8. #18
    Quote Originally Posted by pheanox View Post
    Is there a way to force an update? I have done the 'check for updates' a couple times already today.
    Hi,

    Not that I know of, and again I don't use FGU at the moment.

    I'll contact SW and ask them about it, as I was told v1.1.2 was sent to both FGC and FGU.

    Soon as I have an answer I'll reply back here.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #19
    Thanks for the help, I appreciate it.

  10. #20
    Quote Originally Posted by pheanox View Post
    Thanks for the help, I appreciate it.
    Hi,

    Should be able to run the FGU update and it should pull down v1.1.2., could you try this and let me know, and it's working etc

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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