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June 6th, 2020, 22:36 #1
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- Nov 2012
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Change 5e into Yggdrasill Critical Mechanics?
Hi again,
There is a system called Yggdrasill about viking/norse mythology/setting. One thing I like about it is the critical system whereas anytime you roll the highest damage number on a dice you can keep rolling it. SO if you land a critical and your damage would be 2d10+STR and you get: 2+10 on the dice you would roll the 10 again, and while you continuously get another 10 you would continuously roll another d10 until you get anything but a 10.
Can I somehow replicate this into FG. Either as a default mechanic for how I homebrew my criticals or as a magic weapon that would have that effect? I mean it automatically of course, to have FG know that it should keep rolling another d10 when he gets a 10.
Yeah I know, I want to make my life harder, but still......
Thanks.Last edited by Wise Orc Tavern; June 6th, 2020 at 22:45.
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June 6th, 2020, 22:48 #2
You’ll need an extension to do that similar to this maybe. I believe Savage Worlds has exploding dice too so maybe dig into the code there. https://www.fantasygrounds.com/forum...roved-Critical
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 7th, 2020, 04:48 #3
FGU also has exploding dice, but I'm not sure how they are implemented / available in the 5E ruleset.
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June 7th, 2020, 11:01 #4
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- Nov 2012
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The extension above is good enough for me, at least until I get my hands on Unity. A question in that, would Unity allow me to extend into 2 displays?
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June 7th, 2020, 12:02 #5
I've got a ruleset for Yggdrasill that does the dice mechanic.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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