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  1. #11
    Can you provide a sample campaign where that is an issue? Also, can you please provide the log? (Type /console, and get logs)

    Thanks,
    JPG

  2. #12
    Hi, was there a fix for this issue? - I am having the same experience with Cthulhu 7e (FG Unity). Maps are my own, all other features working fine - just not the doors. As Sallerin said, for my players and myself (the GM/Keeper) doors are just walls.

    Any suggestions would be gratefully appreciated.

  3. #13
    LordEntrails's Avatar
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    Players can not open locked doors. Have you unlocked them? Can you provide a simple set of steps to reproduce?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #14
    Quote Originally Posted by LordEntrails View Post
    Players can not open locked doors. Have you unlocked them? Can you provide a simple set of steps to reproduce?
    Discovered it was how I was making the doors - I hadn't realised I needed to draw them with the rectangle tool. Got there in the end.

    Many thanks for the response!

  5. #15
    LordEntrails's Avatar
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    Thanks for letting us know the solution. Glad you got it figured out

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #16
    Quote Originally Posted by Alchemister View Post
    Discovered it was how I was making the doors - I hadn't realised I needed to draw them with the rectangle tool. Got there in the end.

    Many thanks for the response!
    Yeah, doors should be a closed polygon (not necessarily a rectangle, but usually they are like that ) The door line should normally automatically close itself as polygon (one should be able to see a preview if the nodes are not in the same line, I think)

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