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June 3rd, 2020, 19:02 #1
[MacOS] Direct input of special characters is not working
System: MacOS 10.15.5
FGU: 05-21-2020
FGU is not accepting special characters when I'm typing Sabiduría o Emoción, for example. FGU displays Sabiduria or Emocion instead. However, if I type this kind of special characters directly in a text editor or in the Spotlight textbook and copy that text, I can paste it directly in FGU with no problems.
My current workaround is to create modules using FG Classic.
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June 3rd, 2020, 19:24 #2
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June 3rd, 2020, 19:34 #3
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June 9th, 2020, 20:16 #4
- Join Date
- Feb 2018
- Location
- Mexico Central time
- Posts
- 69
i can't type the [] in mac and I need to type elsewhere and copy paste when I need it
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Me gusta jugar Savage Worlds settings como Rippers y Hell on earth. Call of Cthulhu ed 5 a 7 y DnD 5E.
Me gusta la musica, soy bajista y tambien la fotografia de boda en Guadalajara donde vivo y trabajo.
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June 9th, 2020, 21:05 #5
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 9th, 2020, 22:47 #6
- Join Date
- Jun 2017
- Location
- Mexico
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- 20
So an interesting addition to the previous is the new module I just bought has all it's quotes and apostrophe's swapped for little square boxes. I tried to edit those and lo and behold my quote key, on an ANSI keyboard no longer worked in FGU. Nor did the laptop key work on my Macbookpro 10.14.6, running FGU ultimate 06-06. Here's a screenshot of the module. Screen Shot 2020-06-09 at 4.36.03 PM.png
And here's the same text on my FGC 3.3.10 Screen Shot 2020-06-09 at 4.46.11 PM.png
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June 9th, 2020, 23:25 #7
Yes, this is because those modules used unofficial character encoding that was never supported. It worked in FGC because it did not actually enforce character encoding correctly. They show up as little boxes in FGU because FGU correctly enforced the specified encoding.
I tried to edit those and lo and behold my quote key, on an ANSI keyboard no longer worked in FGU. Nor did the laptop key work on my Macbookpro 10.14.6, running FGU ultimate 06-06.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 10th, 2020, 02:36 #8
- Join Date
- Jun 2017
- Location
- Mexico
- Posts
- 20
My language is English (United States), and Input Sources is U.S. International.
Screen Shot 2020-06-09 at 8.35.25 PM.png
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June 10th, 2020, 03:16 #9
Supreme Deity
- Join Date
- Mar 2007
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- 20,541
The default encoding for FGC data files is ISO-8859-1. Slanted quotes, em/en dashes, ellipses, and a few other special characters are only available in Windows 1252 encoding (and not in ISO-8859-1). Therefore they do not work in FGU, because technically those characters don't exist in the encoding specified for the XML file. In FGC, nothing was checked, and the FGF fonts were technically generated on US machines using Windows-1252 encoding. Since we have to respect encoding in FGU to support more international characters, this will not work in FGU. Additionally, Windows-1252 encoding is not natively supported by the .Net engine supplied with Unity; and is considered an "exotic" encoding in .Net in general.
The fix is to replace slanted quotes, and other special characters in the data, with their ISO-8859-1 equivalents. (Slanted quotes = regular quotes, em/en dash = dash, elippses = ..., etc.)
Regards,
JPG
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