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June 29th, 2020, 12:23 #61
Hmm. I'm not seeing errors and the price of items with commas are being calculated on my end. When the error pop up, see if any are red (scroll in that error window) since the orange errors aren't a big deal (I do want to fix those orange ones eventually though) and won't be visible unless a red error is in the list, too.
Are you sure you have the latest version 1.5.3? I'm not seeing any issues with the item you're testing with as of 1.5.3.
I forgot to include a link when I released it, maybe you are still on 1.5.2?
https://github.com/bmos/FG-PFRPG-Tot...ses/tag/v1.5.3
Here is a test build that stops most of those ruleset warnings, so it's easier to see the real error.Last edited by bmos; June 29th, 2020 at 22:49. Reason: add v1.5.4-beta
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June 29th, 2020, 16:34 #62
Yes, you did forget including a link but your upload site already had it on :P I just tried the 1.5.4. beta and the matter persists (both the "worthless" items and the orange errors. But, I found a way to fix it altough it's pretty annoying:
Whenever I put in inventory an item that deems to have "no value", I have to open its panel, identify it/unidentify it a couple times, then set its quantity to 3, and back to 1. Then it calculates it as it should. I wonder why (yeah I did all kinds of testing these days XD)
it also may be enough to just identify/unidentify a couple times (I just click the "ID" icon 4 times now), gotta test it
Yep, identifying/unidentifying an item does the job, then just stimulate the calculation (by increasing quantity of any one item to at least 3 and back to 1) and it works o.o
It's still faster than using the party sheet :°DLast edited by Asgurgolas; June 29th, 2020 at 16:45.
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June 29th, 2020, 19:11 #63
At least there is a workaround hehe
That is quite the behavior, though.
What module are the items from?
Everything in the core rulebook seems to be formatted without commas and when I add them manually it doesn't trigger the errors you get.
Also, since the total is kind of hard to read after about 50k (no digit grouping) I think I'll add a half space between each group of three digits.Last edited by bmos; June 29th, 2020 at 19:25.
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June 29th, 2020, 20:33 #64
hmm I have the standard database from FG and lots of things I added myself; but the "bug" appears to exist indipendently from the source: some items from the standard DB don't work, and some of those I created DO work
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June 29th, 2020, 22:04 #65
By standard DB, do you mean the SRD content that comes pre-bundled?
I've never used that stuff (I buy the official content so it has pictures and such) so I'll see if it's related to the issue.
I ask because I've tried at least 15 items from the core rulebook without any errors, so clearly something is different!
This is only only extension that you have loaded during testing, right?
EDIT: Woohoo! I have reproduced the issue! Looks like the "PFRPG Magic Items" module contains lots of items that are formatted differently. They lack the "isidentified" value until you toggle it off and on again. Pretty sure I can code around this omission. I'd bet there are items in other modules like this, too.
EDIT2: It now assumes everything is identified unless it's specifically marked as not identified (before it was the inverse of that).
See attached PFRPG.Total.Encumbrance.v1.5.4-beta.2.ext. It also makes the total number easier to read.Last edited by bmos; June 30th, 2020 at 01:14.
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June 30th, 2020, 00:59 #66
And it seems to work! Altough I still get loads of errors in that debug panel, this time I got one red line!
Error Panel.png
Edit: some items still won't work (masterwork tools, for example), everburning torch and the price value I set on the adamantine body of a warforged character (tried with 4000) and a bunch more. Still, it's improving and I'm happyLast edited by Asgurgolas; June 30th, 2020 at 01:03.
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June 30th, 2020, 01:13 #67
Awesome! Thanks!
Here is a better version based on that help
If you can zip up and send your campaign folder(except images and tokens) I might be able to figure the rest out without you having to do so much testing.
Really weird that I'm not getting these issues.Last edited by bmos; June 30th, 2020 at 02:02.
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June 30th, 2020, 01:29 #68
Hmm... the orange lines all disappeared, but the red one remained (every time I try to place/remove something from the inventory of THAT one character, haven't tried every single other chars but another couple I tried work just fine)
Error Panel.png
Ignore the very first line (the aura thing), it's another test I started running now (I wanted to figure out if that aura thing works in 3.5.. it kinda does, but it also triggers all sorts of errors)
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June 30th, 2020, 01:35 #69
Do you have other extensions loaded during this testing?
If so, please try without them?Last edited by bmos; June 30th, 2020 at 01:39.
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June 30th, 2020, 01:53 #70
It does that even with only that single one extension set
Error Panel.png
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