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August 4th, 2020, 11:01 #121
v2.0.0 is out!
- It is re-implemented to work 100% in Unity (at least as far as I have tested it).
- It also adds support for more traits/class features (Muscle of the Society trait, Armor Training fighter class feature)
- Finally, max dex of zero works 100% (by following suggestion of Trenloe).
- Also added extension version to on-load announcement so users can more easily tell if they are up to date
Last edited by bmos; August 4th, 2020 at 11:28.
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August 5th, 2020, 19:39 #122
Something has gone wrong within the last updates.. the equipment value total got back to when it didn't work unless I identified/unidentified every single item a few times
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August 5th, 2020, 20:25 #123
When you say it doesn't work, does it skip the value of the items you haven't identified? IIRC I made it default to not-identified which might not be picking up items that you haven't specifically identified. If so, I can just switch that back.
I re-wrote a huge part of it and changed a TON in the last update (to make it work better in Unity and in general once the growing pains are worked out).Last edited by bmos; August 5th, 2020 at 20:29.
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August 6th, 2020, 01:12 #124
it's just it doesn't automatically recognize any item I "created" in the database anymore: it works with standard items, but I have to manually id/un-id anything I personally made or modified
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August 6th, 2020, 01:24 #125
Last edited by bmos; August 11th, 2020 at 12:30.
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August 11th, 2020, 12:30 #126
Here is v2.0.1 with a fix for that item identification issue.
v2.0.3 has some more fixes and I recorded a new instructional/overview videoLast edited by bmos; August 11th, 2020 at 16:10.
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September 3rd, 2020, 22:32 #127
- Join Date
- Jun 2018
- Posts
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bmos, thank you for your work on this extension and other extensions. It is truly appreciated.
I noticed a slight issue with the extension. If I add ability damage to Strength or change the Strength score, the encumbrance penalties (Max Stat, Skill Chk, and Spell Fail) are not adjusted for the new Strength score automatically. If I toggle any item's state (not carried, carried, or worn), then the correct penalties are shown.
This issue occurs without using any other extensions and with your Ability Drain and Permanent Bonuses extension. I was testing on FGU v4.0.0 PFRPG ruleset.
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September 3rd, 2020, 22:59 #128
Thanks for the bug report. I'll see if I can track it down.
EDIT: all set.Last edited by bmos; September 9th, 2020 at 15:57.
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September 13th, 2020, 13:18 #129
Basic support for bags of holding/extraplanar storage coming Tuesday
non-equipped items in such storage will have their weight ignored (even if set to 'carried').Last edited by bmos; September 13th, 2020 at 13:58.
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September 14th, 2020, 17:52 #130
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