DICE PACKS BUNDLE
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  1. #61
    Is it possible to just get this part as an extension?

    "A new option has been added to toggle between displaying Wounds or Current Hit Points."

    I want to use this with 4e ruleset. I will need to adjust the text positions for 4e CT and player sheet but that would be an easy adjustment.

  2. #62
    Quote Originally Posted by kevininrussia View Post
    "A new option has been added to toggle between displaying Wounds or Current Hit Points."
    That part is based on a different extension Current HP

  3. #63
    ScriedRaven, once again you beat me to the punch, thanks!

    kevinrussia, the referenced extension is indeed what I used as inspiration for feature functionality, though I did deviate a bit for implementation. I haven't looked at the 4e ruleset at all, so I'm unsure as to how portable anything will be.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #64
    I started modifying Current HP Unity to work with 4e. It seems only the text positions need to be moved (anchored position). Scuba72 suggested to have a look at this extension as a possible option.

  5. #65
    For Constitutional Amendments I replaced the Wounds field on both the character sheet and the CT with a new template field that has the logic needed for showing either current hp or wounds. Check out utility/template_hp.xml and the associated utility/scripts/dynamic_hp.lua for reference. Changing position of the controls on the CT can be a bit of and adventure do the the relative anchoring being order dependent. You can see the hoops I jumped through in the associated CT files involving deletions and insertion order definitions. Feel free to DM me if you have questions, I tend to be fairly responsive on Discord.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #66
    Could my weirdness be also part of this? If I load *only* the Constitutional Amendments, on the Main tab the HP/HD area gets messed up (see the snip from a screenshot for a L4 monk). No other extension was loaded, if I don't load CA, the character sheet looks fine.
    hp-hd.jpg

  7. #67
    Quote Originally Posted by Roach View Post
    Could my weirdness be also part of this? If I load *only* the Constitutional Amendments, on the Main tab the HP/HD area gets messed up (see the snip from a screenshot for a L4 monk). No other extension was loaded, if I don't load CA, the character sheet looks fine.
    hp-hd.jpg
    Hmmm, that is strange. I just tried with a fresh campaign in both FGC and FGU and was not able to recreate anything like the screenshot. Are you seeing any errors in the console?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #68
    Quote Originally Posted by MeAndUnique View Post
    Hmmm, that is strange. I just tried with a fresh campaign in both FGC and FGU and was not able to recreate anything like the screenshot. Are you seeing any errors in the console?
    They were using an extension I made that allows this extension to work with Mad Nomads. We figured it out.

  9. #69
    works fantastic. Thank you for fixing the default 'wound' style HP tracking. It was so unintuitive.

  10. #70
    Have you considered adding effects like: I'm sacrificing X HPs and I do HEAL my target for TWICE that amount ?

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