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  1. #51
    The above error has been successfully fixed, however I now have a new one. FGC, 5e ruleset and without any other extension, when I load a character, the console appears with the following error.
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  2. #52
    Quote Originally Posted by Zeruel_Kagenie View Post
    The above error has been successfully fixed, however I now have a new one. FGC, 5e ruleset and without any other extension, when I load a character, the console appears with the following error.
    I just opened a pull request with a fix.
    This extension looks awesome, almost wish I played 5e :P

    EDIT: In case it helps, clicking the on/off effect button doesn't just not work, it actually seems to subtract the character's total level from hp.total
    Last edited by bmos; June 27th, 2020 at 20:43.

  3. #53
    Thanks bmos! That's just the ticket. The fix is now ready for everyone.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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    Discord: MeAndUnique#6805

  4. #54
    Realized today that long-resting a PC with reduced Max HP reset the ADJ field on their character sheet. Is there a way there could be an option so that a long rest doesn't clear the adjustment? It's easy enough to manually clear an ADJ modifier, but a bit of a headache to long rest the party and then realize the ADJ field was cleared and you don't know how much maximum HP a PC was supposed to be down.

  5. #55
    Sure, I can add that as an option in the next couple days. If you don't mind my asking, out of curiosity what effect HP reducing lasts for more than a long rest?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #56

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    A Clay Golem requires a Greater Restoration or higher magic to clear.

  7. #57
    Very cool, thanks!

    We are playing through Tomb of Annihilation, in which the major threat is an ongoing death curse -- each day the maximum hit points of any creature in the world who has died and returned to life is reduced by 1. And nothing stops or restores these lost hit points except beating the Big Bad / campaign.

  8. #58
    A new update is ready with the added option to control whether or not long rests clear HP adjustments. Also Vampiric Touch now has the lifesteal effect included by default.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #59
    I just recently downloaded this extension, but I noticed that as the DM I cannot make a permanent change to a character's maximum HP. I can change it in the CT, but then it shows as an Adjustment, rather than changing the actual maximum HP. Is this the intent, and if so is there any way that I can make permanent adjustments to the max HP as the DM? Also, with characters created prior to loading the extension it always displays a discrepancy in the chat window the first time the character sheet is opened after loading the campaign each time. I allow my players to have max HP for the first 3 levels, then after that they can roll on level up, but if the roll is less than the average, they can take the average instead.

  10. #60
    Max hitpoints are now a derived value so they can't be edited directly. However you can affect the result to your heart's content via the Class & Level window, which can be accessed via the magnifying glass in the class & level section of the main tab on the character sheet. The magnifying glass next to a class entry will expand the section to show hitpoints rolled at each level, which can be edited.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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