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  1. #511
    Thanks,
    I thought that may be the case. What about the main issue though where the level up HP are in ADJ and not the MAX and don't restore when long resting?

  2. #512
    Quote Originally Posted by AlbaDarkseer View Post
    Thanks,
    I thought that may be the case. What about the main issue though where the level up HP are in ADJ and not the MAX and don't restore when long resting?
    Yeah this looks like a bug with the new features in Char Wizard and CA. Needs to be reported to M&U.
    What I currently would do is that when someone levels up clear the ADJ box (or set it to what it should be before the level up) and make sure the HP boxes on the class level up is correct after they get done with the Char Wizard.
    I was just telling you about the Warnings.


    @M&U, looks like there is an issue that when someone uses the LEVEL up Char Wizard, it will give them BOTH max HP and Adj HP, on the level up. Unlike if you don't use the Char Wizard.

  3. #513
    Quote Originally Posted by MrDDT View Post
    Yeah this looks like a bug with the new features in Char Wizard and CA. Needs to be reported to M&U.
    What I currently would do is that when someone levels up clear the ADJ box (or set it to what it should be before the level up) and make sure the HP boxes on the class level up is correct after they get done with the Char Wizard.
    I was just telling you about the Warnings.


    @M&U, looks like there is an issue that when someone uses the LEVEL up Char Wizard, it will give them BOTH max HP and Adj HP, on the level up. Unlike if you don't use the Char Wizard.
    I'll certainly take a look, though in the interest of full disclosure it will be a bit lower priority given the fact that the character wizard is still a beta feature and it sounds like there is a relatively manageable work around.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  4. #514
    A new feature and beta? My guys have been using the level up button for ages (18 months or more). I had no idea it was a beta feature.

  5. #515
    Quote Originally Posted by AlbaDarkseer View Post
    A new feature and beta? My guys have been using the level up button for ages (18 months or more). I had no idea it was a beta feature.
    It's called a beta feature because it's not fully supported and put out as working without bugs. Plus it's being changed and updated often as really big reworks.

    I never use the CW, however, I've had to learn about it as people seem to like it that are newer to FGU.

  6. #516
    Would you be able to add Max Hit Points for characters on level up in the options instead of just average or rolled?

  7. #517
    Just released version 2.3.9 with a minor fix to the alignment of the header labels on the CT. Additionally, added direct support for version tracking with Power Up moving forward
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  8. #518
    Quote Originally Posted by claedawg View Post
    Would you be able to add Max Hit Points for characters on level up in the options instead of just average or rolled?
    Its something I can take a look at in the future, though there are a handful of other things I am working on beforehand.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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    Discord: MeAndUnique#6805

  9. #519
    Is there any sample effects coding for the Specter Life Drain effect? I'm using Constitutional Amendments and also have Better Combat Effects. I was trying to model something after the Shadow Strength Drain effect from the examples in the Better Combat Effects extension documentation because they seem similar, but I'm not very good at effects coding.

    I have this on the Specter in the CT:

    Specter; SDMGADDT: Life Drain
    And added this as a custom effect in the Effects list:

    Life Drain; MAXHP: -3d6; STACK; RESTL
    However, I would like to try to match the MAXHP damage up against the rolled necrotic damage in the Specter's attacks:

    Life drain [M] [ATK: +4] [DMG: 3d6 necrotic] [SAVEVS: constitution 10]
    Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac

  10. #520
    Typically, I just roll the save first and use one of two damage entries, one for "necrotic" if they pass and one for "necrotic, max" if they fail.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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