5E Character Create Playlist
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  1. #421
    I noticed a rather complex interaction between CA and Arcane Ward and Legendary Assistant. The box for AW shifts to cover the faction helmet when all three are loaded (s3.png below). In an attempt to fix it, I changed LA's load order to last. This works if AW is on (s2.png), but if I turn it off (s1.png) the AW box stays and the labels are shifted. I assume changing the load order is just a band aid. Given all three are interacting I thought I post in all three. I understand, due to the complexity of the interaction, it may not be resolvable but I thought I give it an ask.
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  2. #422
    Quote Originally Posted by nephranka View Post
    I noticed a rather complex interaction between CA and Arcane Ward and Legendary Assistant. The box for AW shifts to cover the faction helmet when all three are loaded (s3.png below). In an attempt to fix it, I changed LA's load order to last. This works if AW is on (s2.png), but if I turn it off (s1.png) the AW box stays and the labels are shifted. I assume changing the load order is just a band aid. Given all three are interacting I thought I post in all three. I understand, due to the complexity of the interaction, it may not be resolvable but I thought I give it an ask.
    Thanks for the heads up. I see that Ryan is taking point on this in Arcane Ward, so I'll be on standby.
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  3. #423
    Quote Originally Posted by MeAndUnique View Post
    Thanks for the heads up. I see that Ryan is taking point on this in Arcane Ward, so I'll be on standby.
    Sounds like a plan!

  4. #424
    Just released version 2.3.4 with a fix for players being unable to use MAX healing on other players.
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  5. #425
    It would be very useful to have an effect to make someone immune to having their hit point maximum reduced, without also making them immune to all of the source damage; by way of example, if I have a player who has an effect with 'IMMUNE: max' and a creature with an attack that deals necrotic damage that also reduces the target's hp by the amount of damage dealt, that attack would probably read in the combat tracker something like 'DMG: 2d6 necrotic,max' or something similar. With the way that is arranged, the player would take no damage from the attack, rather than taking the damage and only ignoring the HP reduction.

  6. #426
    Totland's Avatar
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    Is there a way to just directly modify the Max HP on the character sheet? My players tend to roll physical dice, so changing max hp based on average or fantasy grounds rolling doesn't really work. Is there a way to manually change the max hp?

  7. #427
    Quote Originally Posted by Fingersome View Post
    It would be very useful to have an effect to make someone immune to having their hit point maximum reduced, without also making them immune to all of the source damage; by way of example, if I have a player who has an effect with 'IMMUNE: max' and a creature with an attack that deals necrotic damage that also reduces the target's hp by the amount of damage dealt, that attack would probably read in the combat tracker something like 'DMG: 2d6 necrotic,max' or something similar. With the way that is arranged, the player would take no damage from the attack, rather than taking the damage and only ignoring the HP reduction.
    Yeah that's something I can look in to.
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  8. #428
    Quote Originally Posted by Totland View Post
    Is there a way to just directly modify the Max HP on the character sheet? My players tend to roll physical dice, so changing max hp based on average or fantasy grounds rolling doesn't really work. Is there a way to manually change the max hp?
    Yeah, open the Class and Level window (magnifying glass next to class on the Main tab). From there each class entry can be expanded to edit the roll value for each level. Also, there is an option to roll HP automatically when leveling up instead of taking the average if that would be of use.
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  9. #429
    Totland's Avatar
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    Thanks a ton! I got that to work. In regards to another question, is there a way to have both wounds and current HP listed? Some of my players like the wounds, and some don't.

  10. #430
    Quote Originally Posted by Totland View Post
    Thanks a ton! I got that to work. In regards to another question, is there a way to have both wounds and current HP listed? Some of my players like the wounds, and some don't.
    The option is available for each player to choose for themselves between wounds and current HP. Showing both at the same time is pretty unlikely though.
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