STAR TREK 2d20
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  1. #391
    Quote Originally Posted by Fingersome View Post
    I don't know if this is the right place for suggestions, but it'd be neat if there were extra fields you could toggle to track things like Arcane Ward or other hit point pools like that...?
    What you could do is set up a share damage pool thing another NPC/PC tracker HP pool and once that pool is 0, you stop sharing to it.

  2. #392
    What you could do is set up a share damage pool thing another NPC/PC tracker HP pool and once that pool is 0, you stop sharing to it.
    This might be a good way to manage it in the meantime, yeah :3

  3. #393
    I'm using FGU v4.1.14 right now and the extension doesn't seem to change any of the fields on the character sheet or combat tracker. Is this a known issue or is it just me?
    screenshot.PNG

    NEVERMIND. I found the button. Im an idiot.

  4. #394
    Quote Originally Posted by Alexander Red View Post
    I love this extension, and have been using it for quite awhile. I consider it an "essential" extension for me, if I had to dump everything else this would be one that I would keep no matter what. The new HD effect option is perfect, works great for coding a Bard's Song of Rest and some other homebrew effects I have that add additional HP when characters roll HD. No more doing it manually when everyone is frantically rolling HD on a rest!

    How feasible would it be to add an option that allows temp HP to stack, rather than automatically replacing a previous value? I'm doing some different things with temp HP in my campaigns, and this would be a huge lifesaver for me!

    Whether it can be done or not, thanks for a great extension.
    I can totally add this for consideration as a future feature, no clue where it'll shake out in priority right now though.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #395
    Quote Originally Posted by Fingersome View Post
    I don't know if this is the right place for suggestions, but it'd be neat if there were extra fields you could toggle to track things like Arcane Ward or other hit point pools like that...?
    As the other have mentioned, Arcane Ward is a tricky subject given how it is a distinct entity in concept. Its on my radar for consideration, though I don't yet have any idea what a solution might look like in the end.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #396
    An effect that prevents healing would be neat (for things like Chill Touch)

  7. #397
    Quote Originally Posted by Fingersome View Post
    An effect that prevents healing would be neat (for things like Chill Touch)
    You're in luck, it's already made and by the same author =P

    https://forge.fantasygrounds.com/shop/items/429/view

  8. #398
    Quote Originally Posted by MrDDT View Post
    You're in luck, it's already made and by the same author =P

    https://forge.fantasygrounds.com/shop/items/429/view
    Would an effect that halves the amount of healing a creature receives be possible?

  9. #399
    Quote Originally Posted by BlazingAzureCrow View Post
    Would an effect that halves the amount of healing a creature receives be possible?
    Seems possible, I would post over on the BI thread and as MeAndUnique, however, I know they've been busy lately.

    https://www.fantasygrounds.com/forum...sful-Ignorance

  10. #400

    Join Date
    Apr 2020
    Location
    Australia
    Posts
    46
    There appears to be an issue when using the MAXHP effect. It changes the current field (CUR) but leaves the MAX field untouched on the character sheet but works in the CT.
    GnomeCA.png
    Last edited by 0m0n; April 17th, 2022 at 04:04. Reason: Additional info added

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