5E Character Create Playlist
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  1. #31
    As I look through this, I'm wanting to make sure since you haven't exactly included it. Is this extension meant for FGC or FGU?

  2. #32

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    537
    Good Day MeAndUnique
    I downloaded your new update and as I was testing in an FGC campaign with no other extensions I get the following error no matter which command I try.
    Script Error: [string "scripts/manager_action_damage2.lua"]:62: attempt to call global 'getDamageAdjust' (a nil value)


    EDIT #2: I do not get any errors in FGU but I also do not get the effect to work (The same is true in FGC, I just get the error). I even tried to modify a Vampire per your directions on post 1, I do not get the max reduction or the steal hps added back.
    Last edited by Bonkon; June 11th, 2020 at 01:31. Reason: Forgot to say which version of FG

  3. #33
    Thanks for the heads up, the bug has been fixed.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  4. #34
    Quote Originally Posted by MeAndUnique View Post
    The Current HP option live updates the CT and Character sheet, and can be controlled individually by the DM and each player.
    It does indeed! I was looking for an extra box like current HP It is just replacing the wnd value and header, nice!
    5E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.

    DMs Guild Creator

  5. #35

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    537
    Quote Originally Posted by MeAndUnique View Post
    Thanks for the heads up, the bug has been fixed.
    Good Day MeAndUnique
    Wow fast update!! Thanks you very much!!
    One other thing I learned when messing with this, do not load the Current HP extension and this extension at the same time

  6. #36
    Yeah, the two extensions don't play nicely, so I reached out to the devs of Current HP to get permission to incorporate the functionality directly. Unfortunately, there isn't a mechanism I am aware of to inform Fantasy Grounds that two extensions are mutually exclusive.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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  7. #37
    wound vs current.png

    When I'm using the current HP view, seems like the wound disappear after an HP drain is made. When using the Wounds view it does not react the same.

    Not sure if my explaination is clear, but from the 1st two picture we can see the PC basically heal 4hp after an 8hp drain compare to the last two pictures.

    Nice extension either way, much better then writting down original HP.
    Last edited by Slime; June 12th, 2020 at 19:54.

  8. #38
    I'll take a look to see if i can figure out what happened. Can you describe the steps taken to get to that state? I have found the bug and hope to have it resolved soon. Fixed.
    Last edited by MeAndUnique; June 12th, 2020 at 20:57.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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    Discord: MeAndUnique#6805

  9. #39
    Hi, firstly thanks for your extension. Sure does help when running vampire fights .
    I wonder if it would be possible to put an option in the settings to not reduce the max hit points of the underlying PC when in Wild Shape (druid feature), as I noticed last night that currently the extension reduces the max hits of a character even when wild shaped. I checked this and although the PHB is quiet on the matter, I found this clarification from game designer Jeremy Crawford

    As for whether the max HP reduction carries over to your original form when you revert, according to Jeremy Crawford, one of the lead designers and official rules arbiter for 5e, the answer is no:

    As for whether the max HP reduction carries over to your original form when you revert, according to Jeremy Crawford, one of the lead designers and official rules arbiter for 5e, the answer is no:

    Jonathan Longstaff
    @pukunui81
    @JeremyECrawford What happens when a wildshaped druid that has had its HP max reduced reverts back to normal? Does the reduction carry over?

    Jeremy Crawford
    @JeremyECrawford
    Wild Shape—a reduction to hp maximum doesn't carry over from your beast form to your true form or vice versa.

  10. #40
    Would I be correct in assuming that you are using an extension to assist with Wild Shape, and if so which one? Otherwise, would you mind briefly describing the process you use for handling Wild Shape?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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