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  1. #371

    HP Adjusted in wrong way

    Hello guys! Getting some problems here using Constitutional Amendments!

    Some characters on my game have their HP adjusted to below of the correct. The HP of the barbarian, using the rounded rule is supposed to have 84, but using the extension is adjusted to 75.

    Barbarian lvl 7 / Fighter 1, +3 con:
    15 + (10x6) + 9 = 84

    The problem is with the Fighter level?

    https://www.fantasygrounds.com/forum...1&d=1642084427
    Attached Images Attached Images

  2. #372
    Quote Originally Posted by MeAndUnique View Post
    So while I work out how best to address this (hopefully get some time this weekend), could someone explain the desire to have fully, wholly, irrevocably dead creatures remain on the CT? To my mind that just seems like needless clutter, so I'm clearly missing something obvious given the unified response.
    In my experience, 99% of the time there's no need I've come across. While I can see the benefit in leaving them as loot-collection reminders, I simply have encounter-loot except for bosses who sometimes have "if searched" notes.

    However, I did use a monster in a DMsGuild adventure I modified that was surrounded by Zombies. Rather than attack PCs directly, it skittered around re-animating felled zombies. So, hide/heal was easier than dragging a new one to the tracker and map in that singular encounter. (Obviously a massive niche case.)

    I've also (one 1 or 2 occasions) allowed select NPCs & Bosses to get death saves. Especially if they had allies who could heal them. For example, "defend the noble from the bandits, if he goes down you have death saves to salvage the scenario." Or in select cases where PCs try to take a prisoner and subdue damage - this way I leave the prone/unconscious token on the map.

    Still, these are real exceptions to standard experience.

  3. #373
    Quote Originally Posted by hrscarvalho View Post
    Hello guys! Getting some problems here using Constitutional Amendments!

    Some characters on my game have their HP adjusted to below of the correct. The HP of the barbarian, using the rounded rule is supposed to have 84, but using the extension is adjusted to 75
    What does the level screen show? That's where the issue normally comes in for me
    Screenshot 2022-01-13 090429.png

  4. #374
    Quote Originally Posted by ScriedRaven View Post
    What does the level screen show? That's where the issue normally comes in for me
    Screenshot 2022-01-13 090429.png
    Both have the same problem, Cleric (+2 con) and Barbarian (+3 con)
    Attached Images Attached Images

  5. #375
    I've had similar issues with HP not being calculated properly and ended up just strong arming the extension by inflating level 1 HP. It should also be noted that the Barbarian in my example also has the Tough Feat.

    Ca.png
    Last edited by BushViper; January 13th, 2022 at 15:25.

  6. #376
    Quote Originally Posted by BushViper View Post
    I've had similar issues with HP not being calculated properly and ended up just strong arming the extension by inflating level 1 HP. It should also be noted that the Barbarian in my example also has the Tough Feat.

    Ca.png
    Hey @BushViper, how do you do that? show this numbers? I can't see it in my FGU...
    Attached Images Attached Images
    Last edited by hrscarvalho; January 13th, 2022 at 17:29.

  7. #377
    Quote Originally Posted by hrscarvalho View Post
    Hey @BushViper, how do you do that? show this numbers? I can't see it in my FGU...
    Click the little magnifying glass next to the class. I've circled it in my screenshot. CA2.png

  8. #378
    Could be a conflict with another extension that I'm not aware of. I just double-checked in a new campaign with only CA loaded with the Barbarian 7/ Fighter 1 example above and the HP was calculated to be 84 as expected. If any of the per-level hit points rolled in the Class & Level window, does it update correctly?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #379
    SOLVED!

    I don't know why but FG didn't apply fighter lvl HP. Now it is fixed! tks!

  10. #380
    Just released version 2.3.0 which fixes a couple of bugs and provides the following improvements:
    The MAXHP effect can now use dice, which are rolled when the effect is applied.
    The option to show extra health fields for NPCs now only affects the hit dice and death saving throw fields.
    Right-clicking on the NPC sheet for any creature on the CT (and Cohorts tab if using Friend Zone) will allow choosing whether the extra health fields are shown or hidden for that NPC, regardless of the general option.
    NPCs without extra health fields will not automatically make death saving throws.
    Added HD and HDMULT effects which are used to adjust Hit Dice rolls.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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