Thread: 5E - Constitutional Amendments
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December 9th, 2021, 17:17 #361
So while I work out how best to address this (hopefully get some time this weekend), could someone explain the desire to have fully, wholly, irrevocably dead creatures remain on the CT? To my mind that just seems like needless clutter, so I'm clearly missing something obvious given the unified response.
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December 9th, 2021, 17:22 #362
- Join Date
- Jun 2020
- Posts
- 6
If there's something to loot, it's just a reminder where the guys are on the map. That's my guess. Removing them from the tracker is usually the way to go though.
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December 9th, 2021, 17:24 #363
For my group, the dead remind them to loot the bodies. I use a npc loot ext that needs the dead on the CT to work. Sometimes I forget to clear them until I come back around. I have found if I remove them during the current turn it can cause the current player marker to jump around (this might be more due to my exts. I have a lot they work on the CT). Just a few for me.
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December 10th, 2021, 00:01 #364
- Join Date
- Jun 2020
- Posts
- 12
Hello... I've been searching the forum, but unsure if I missed this. I'm building a weapon that does these things:
On a Crit, Target does a DC Con Save of 15 or else they receive 2d6 Necrotic Damage (steal to heal the Attacker)
Each Attack, the Target must make a DC CON save of 13 or else loose 1 point of DEX
Is there a way to program this into the weapon using this extension?
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December 10th, 2021, 02:13 #365
While Constitutional Amendments can automate the lifesteal damage, it cannot provide direct automation for the other aspects here. The Advanced Effects allows placing effects directly on to the weapon, which will be applied when equipped by a character. The Better Combat Effects extension does allow for the creation of effects that will apply secondary effects when damage is dealt, though I'm not sure if it can filter by critical hits.
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My GitHub: https://github.com/MeAndUnique
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January 1st, 2022, 21:56 #366
Just released version 2.1.1 which fixes a bug with HP getting adjusted during Long Rests for Cohorts when using Friend Zone.
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Discord: MeAndUnique#6805
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January 4th, 2022, 18:07 #367
V2.1.2 is live which fixes an error that occurred when dropping a value directly on to the Wounds text field.
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My GitHub: https://github.com/MeAndUnique
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Discord: MeAndUnique#6805
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January 8th, 2022, 21:49 #368
Just released version 2.2.0 which adds native support for the MAXHP effect, fixes the bug with not being able to disable CON effect, and adds the ability to configure any ability, class feature, ancestral trait, or feat to grant hitpoints (as the Tough feat, for example) via right-clicking on the name in the ability's window.
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Discord: MeAndUnique#6805
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January 11th, 2022, 04:59 #369
Released version 2.2.1 which addresses a minor potential conflict.
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January 13th, 2022, 12:56 #370For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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