5E Character Create Playlist
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  1. #311
    Just pushed version 2.0.3 which adds better compatibility with the MAXHP effect from the MNM Display Effects extension.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  2. #312
    That is great! Does that mean we need the patch ext still?

  3. #313
    Quote Originally Posted by arcanjl View Post
    That is great! Does that mean we need the patch ext still?
    The patch extension is for his Character Sheet Tweaks extension, so yes. Getting a native fix is on my todo list, though a little lower down given that the patch does allow things to work.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #314
    My bad, I have so many - thank you for the update, and I LOVE your work, I wish I could return the favor. Can we go Gifts on dmsguild?

  5. #315
    Quote Originally Posted by MeAndUnique View Post
    Just pushed version 2.0.3 which adds better compatibility with the MAXHP effect from the MNM Display Effects extension.
    SWEEET!!!
    That is awesome.

  6. #316
    GKEnialb's Avatar
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    I found that with version 2.0.3 (not sure if this occurred earlier) on 5E, that an effect of "ADVSKILL: stealth" or "DISSKILL: stealth" causes the advantage / disadvantage to be applied to all skill checks, not just stealth. Any ADVSKILL/DISSKILL on other skills work just fine. It looks like the issue may be because "steal" is the first part of "stealth". If I substitute any of the dmgtypes from manager_action_damage_ca for a skill in ADVSKILL/DISSKILL, I get the same result (all skills roll with advantage or disadvantage). Love the extension otherwise!

  7. #317
    Quote Originally Posted by GKEnialb View Post
    I found that with version 2.0.3 (not sure if this occurred earlier) on 5E, that an effect of "ADVSKILL: stealth" or "DISSKILL: stealth" causes the advantage / disadvantage to be applied to all skill checks, not just stealth. Any ADVSKILL/DISSKILL on other skills work just fine. It looks like the issue may be because "steal" is the first part of "stealth". If I substitute any of the dmgtypes from manager_action_damage_ca for a skill in ADVSKILL/DISSKILL, I get the same result (all skills roll with advantage or disadvantage). Love the extension otherwise!
    Thanks for the heads up, I'll take a look. Sorry for the inconvenience in the meantime.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #318
    Version 2.0.4 is live, which addresses the bug with ADVSKILL: stealth not working.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #319
    Quote Originally Posted by MeAndUnique View Post
    Version 2.0.4 is live, which addresses the bug with ADVSKILL: stealth not working.
    Wow, MeandUnique thanks. I thought it was something I was doing wrong, I had it also. We just rolled with it.
    Thanks for the super fast update.

  10. #320
    GKEnialb's Avatar
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    Works perfectly - thanks for the really quick turnaround!

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