Thread: 5E - Constitutional Amendments
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June 7th, 2020, 05:23 #21
- Join Date
- Jul 2014
- Posts
- 129
After checking and double checking this like a dozen times, THIS time when I start up the board to check the per-level values, suddenly the hit points are back at 24 and no longer giving me the "hey you're 7 points off" message. ¯\_(ツ)_/¯ Thanks for your help & suggestions anyway!
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June 7th, 2020, 05:27 #22
Well... Uhhhh. Yay?
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June 7th, 2020, 06:02 #23
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- Jul 2014
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- 129
Will post again if it happens again - until then I'll just be here enjoying my easy vampiric monsters that AREN'T a bookkeeping nightmare anymore.
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June 10th, 2020, 19:26 #24
Just released a new version with support for displaying current hp, inspired by Current HP made by Tielc and zuilin. With permission from zuilin.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 10th, 2020, 19:56 #25
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- Jul 2014
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- 129
Oooh excellent! Also I appreciate the screenshots you added to the first post showing the exact NPC attack language required and option fields, that's not something most extension authors include but it's really nice to see!
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June 10th, 2020, 21:20 #265E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
DMs Guild Creator
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June 10th, 2020, 21:41 #27
- Join Date
- Mar 2019
- Location
- Sweden
- Posts
- 83
This looks pretty cool - do you know if it "plays nice" with the extensions from @Diablobob and @posideonsian?
I have several of their extensions that have become "Must Haves" so this must not break what they do.
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June 10th, 2020, 21:41 #28
The Current HP option live updates the CT and Character sheet, and can be controlled individually by the DM and each player.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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Buy me a coffee: https://ko-fi.com/meandunique
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June 10th, 2020, 21:49 #29
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June 10th, 2020, 22:13 #30
While I have made an effort to maximize the likelihood of compatibility with other extensions, and have tested with several that I use regularly in my games, I cannot guarantee universal compatibility. I'm generally confident that it will play nicely with most other extensions. The most at risk conflicts are extensions that have complex health manipulation capabilities or those that make similar UI modifications to health fields.
If any incompatibilities are encountered with a particular extension I will endeavor to resolve the issue as quickly as possible.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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