GI JOE RPG Launch
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  1. #21
    Quote Originally Posted by MeAndUnique View Post
    Hmmm, that is strange. The first thing to check is if anything is off with the per-level values in the Class and Level window. If those look accurate, then the logic may have encountered a bug during calculation, which should be easily corrected by changing the Con score and setting it back. If the issue persists past that I'd be happy to take a look at your campaign's db.xml to suss out the problem.
    After checking and double checking this like a dozen times, THIS time when I start up the board to check the per-level values, suddenly the hit points are back at 24 and no longer giving me the "hey you're 7 points off" message. ¯\_(ツ)_/¯ Thanks for your help & suggestions anyway!

  2. #22

  3. #23
    Will post again if it happens again - until then I'll just be here enjoying my easy vampiric monsters that AREN'T a bookkeeping nightmare anymore.

  4. #24
    Just released a new version with support for displaying current hp, inspired by Current HP made by Tielc and zuilin. With permission from zuilin.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #25
    Oooh excellent! Also I appreciate the screenshots you added to the first post showing the exact NPC attack language required and option fields, that's not something most extension authors include but it's really nice to see!

  6. #26
    Quote Originally Posted by MeAndUnique View Post
    Just released a new version with support for displaying current hp, inspired by Current HP made by Tielc and zuilin. With permission from zuilin.
    If I enable the switch, will the CT be updated or do I need to flush and re-add to the CT?
    5E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.

    DMs Guild Creator

  7. #27
    This looks pretty cool - do you know if it "plays nice" with the extensions from @Diablobob and @posideonsian?

    I have several of their extensions that have become "Must Haves" so this must not break what they do.

  8. #28
    The Current HP option live updates the CT and Character sheet, and can be controlled individually by the DM and each player.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #29
    Quote Originally Posted by Valdemar View Post
    This looks pretty cool - do you know if it "plays nice" with the extensions from @Diablobob and @posideonsian?

    I have several of their extensions that have become "Must Haves" so this must not break what they do.
    I haven't tested the latest update of this, but the last version did, and the current hp extension did, so the current version should. Also posideonsian goes by Kent here.

  10. #30
    Quote Originally Posted by Valdemar View Post
    This looks pretty cool - do you know if it "plays nice" with the extensions from @Diablobob and @posideonsian?

    I have several of their extensions that have become "Must Haves" so this must not break what they do.
    While I have made an effort to maximize the likelihood of compatibility with other extensions, and have tested with several that I use regularly in my games, I cannot guarantee universal compatibility. I'm generally confident that it will play nicely with most other extensions. The most at risk conflicts are extensions that have complex health manipulation capabilities or those that make similar UI modifications to health fields.

    If any incompatibilities are encountered with a particular extension I will endeavor to resolve the issue as quickly as possible.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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