Thread: 5E - Constitutional Amendments
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May 16th, 2021, 19:43 #231
I'm still waiting to hear back from DiabloBob, as he has been busy with another high priority project. If he is in agreement with the compatibility solution I have proposed, everything on Constitutional Amendments' end is ready to go once the CAE side is ready. Though of course he may have an alternative approach that would be desirable, once he gets a chance to take a closer look.
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May 26th, 2021, 05:22 #232
I've successfully combined the steal effect with TheoGeek's nat20. Is there a way to do so on a kill-shot only?
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May 26th, 2021, 15:20 #233My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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Buy me a coffee: https://ko-fi.com/meandunique
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May 26th, 2021, 20:21 #234
I made a dagger some time ago - at campaign start, before I was looking at effects or extensions (it's a dagger dedicated to Bhaal) - the properties being:
* when you kill a target, it heals the user 2d4
* when you attack an Incapacitated or fully unaware target it adds 1d6 necrotic damage
(There's the attunement trigger: use it to slay an innocent in Bhaal's name. Yeah...they're an assassin in pre-Avatar FR.)
I just added a "heal" button to their actions tab they have to click. And I add "Incapacitated" as part of the other conditions that include it - until I figure out if you can test a series of conditions differently without multiple effects.
The nat20 and temp hp steal is a different weapon, which the PC never bothered attuning to. That one deals necrotic on nat20 and applies the necrotic as tempHP.Last edited by estrolof; May 26th, 2021 at 20:24. Reason: Added clarity
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May 26th, 2021, 20:52 #235
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May 26th, 2021, 20:55 #236
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May 27th, 2021, 15:10 #237
Ahh, cool. I'll give some thought to how that feature might fit in to either this extension or possibly a new one. Though I can't promise any timeline, or even that it might be soon. The heal button is the pretty standard approach for that sort of situation.
If you have interest in that heal button being associated directly with the weapon I'll share a shameless plug for my Kit'N'Kaboodle extension.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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Discord: MeAndUnique#6805
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May 27th, 2021, 15:20 #238
There is certainly a possibility that there have been changes made that prevent any conflict since he and I last spoke. The main issues in the conflict had been that adjustments to max HP would not behave properly when transitioning to and from wild shape, as well as inaccurate HP calculations if the wild shape constitution modifier doesn't match.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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May 27th, 2021, 15:34 #239
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May 27th, 2021, 16:02 #240My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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