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  1. #141
    If you aren't at full hit points then you should still be taking the wound damage. But with this mod, you don't. I'm pretty sure that is incorrect.

  2. #142
    Quote Originally Posted by Intolerant View Post
    If you aren't at full hit points then you should still be taking the wound damage. But with this mod, you don't. I'm pretty sure that is incorrect.
    Assume a creature has 30 max hp and currently has 20 hp, so 10 wounds. If that creature takes 10 damage its current hp will be 10. If that damage also reduces its max hp by the same amount its new total will be 20. A creature with 20 max hp and 10 current hp has 10 wounds.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  3. #143
    Assume you have 100 current hit points and 204 max hit points. Then you take 18 points of life drain damage. You should now have 82 current hit points and 186 max hit points. But with this mod, my client shows 100 current hit points and 186 max hit points.

    It's more obvious if you set the character sheet to show current hit points instead of wounds.

    Edit: edit error :P

  4. #144

  5. #145
    Quote Originally Posted by Intolerant View Post
    Assume you have 100 current hit points and 204 max hit points. Then you take 18 points of life drain damage. You should now have 82 current hit points and 186 max hit points. But with this mod, my client shows 100 current hit points and 186 max hit points.

    It's more obvious if you set the character sheet to show current hit points instead of wounds.

    Edit: edit error :P
    Sorry, I seem to have misunderstood you originally. Yes, current hp should decrease while wounds remain unchanged in that example. I have tested with those exact numbers and am seeing the expected outcome of 82/186. Are you using any other extensions?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #146
    I am, I should have realized that might be an issue. I'll isolate your mod and try again.

    Edit: Yeah, you're right. It must be a mod conflict. Sorry for wasting your time.

    Edit #2: To test, I created a new campaign and went down my mod list one by one and could not reproduce the issue. It only happened in the campaign I was testing on when I first posted about the issue, and after reloading that campaign the issue went away.

    Last edited by Intolerant; February 22nd, 2021 at 17:47.

  7. #147
    Quote Originally Posted by Intolerant View Post
    I am, I should have realized that might be an issue. I'll isolate your mod and try again.

    Edit: Yeah, you're right. It must be a mod conflict. Sorry for wasting your time.

    Edit #2: To test, I created a new campaign and went down my mod list one by one and could not reproduce the issue. It only happened in the campaign I was testing on when I first posted about the issue, and after reloading that campaign the issue went away.

    Well, I'm glad its sorted either way!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #148
    Hi MeAndUnique,

    I have tested Con. Amm. with other statut managing extensions (Matjam, 5E Enhancer Wound and the brand new CoreRPG Wound Overlay) and the same issue keeps popping out (discrepancy between hit points and health status bar).

    However no errors appear in the console. No idea what the issue could be...

  9. #149
    I had removed this extension for some errors I was receiving about HP being off by +/- x points, I made sure all of the characters we at what their HP max was supposed to be, but when I obtained the most recent version, some of the Max HP figures for the characters changed by a couple points -- how can I set the Max HP and prevent the errors of opening a character sheet and it telling me that the character HP totals are off. And how does one fix that? I really want to be able to use this extension but it keeps throwing the HP Max off when I enable it. And I am not sure why.....

  10. #150
    Quote Originally Posted by eriktedesco View Post
    Hi MeAndUnique,

    I have tested Con. Amm. with other statut managing extensions (Matjam, 5E Enhancer Wound and the brand new CoreRPG Wound Overlay) and the same issue keeps popping out (discrepancy between hit points and health status bar).

    However no errors appear in the console. No idea what the issue could be...
    Thanks for the updated info! Knowing that similar extensions are affected in the same way helps. Also, I haven't forgotten about looking at this, just juggling a thousand things between my extensions and the real world (boooooo real world).
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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