Thread: 5E - Constitutional Amendments
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February 17th, 2021, 19:49 #111
Version 1.3.5 has been pushed and should have the issues concerning Max HP fixed. Please let me know if any problems persist.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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February 17th, 2021, 19:58 #112
Updated to latest version on GitHub, which shows in FG as 1.3.3 and not the 1.3.4 mentioned in the first post, and something weird is going on with Max HP.
Edit: I also grabbed the commit from about 15 minutes ago and it still has the same issues.Last edited by grimmlock; February 17th, 2021 at 20:02.
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February 17th, 2021, 20:35 #113My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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February 17th, 2021, 21:01 #114
I went and downloaded for the 4th, 5th time? I don't know, from GitHub. Cracked the ext open first and peaked at the XML and it said version 1.3.5.
Turned off Constitutional Amendments so I could fix the MaX HP on the characters. Deleted characters from Combat Tracker.
Exited campaign, turned the Extension back on again. Loaded the campaign. Checked character sheets. Max HP one one character is at 0. Max HP on the other is all kinds of screwed up. They aren't even in the Combat Tracker.
Added new character to game via import. Max HP shows as 16 with a Current of 25 and Adjustment of 1.
Created blank character from scratch and that seems to be ok, Max HP is 10, current is 10. So, exited game, went back in and THAT character is fine. But only the brand new one. All other characters have messed up Max HP/Current HP/Adjustment
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February 17th, 2021, 21:54 #115
- Join Date
- Dec 2019
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So I picked up the updated extention from the Github page, but it's still giving me issues. where is this extra HP comming from???
HPerror.JPG
Edit: Just realized I shouldn't be adding the con mod into the HP box. Oops.Last edited by Lovaan1243; February 17th, 2021 at 21:58.
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February 17th, 2021, 22:04 #116
Thanks, Lovaan, you just helped me figure out why all of my Max HPs are screwed up for existing characters. I didn't even know about those boxes. Seems I don't have any for existing characters.
I leveled the Bard up once, and he now has a level 14 box, but the Rogue I did not level up and she has nothing.
It is a little hard to see, but I have clicked on the magnifying glass to the left of Dice's class.
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February 17th, 2021, 22:13 #117
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So that happened to me on one of my campagins (though not a different one weirdly) where editing the level box didn't add the HP boxes. I think to fix it you canset the level to 0, drag a new level onto the sheet, then set the level box back to the correct level and the appropriate level boxes should appear? Maybe. It worked for me. I had to finagle it a bit.
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February 17th, 2021, 22:16 #118My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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February 17th, 2021, 22:36 #119
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February 18th, 2021, 17:29 #120
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Update: I downloaded from the link at the bottom of this page: https://github.com/MeAndUnique/Const...main/README.md and that version seems to show up in the launcher.
For some reason I can't get this extension to show up in FGU. I use a number of different modules and extensions. I downloaded the extension from GitHub and put it in my extensions folder but it never shows up in the list of extensions when I am starting my campaign. Is anyone else having this issue? Does anyone have any suggestions? I had been using the Max HP extension but recent FGU updates broke it. I saw this extension and thought I'd try it but for some reason I can't get it to work.Last edited by TheLorax; February 18th, 2021 at 19:27. Reason: Found a version that works
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